I have been lucky enough to have been using gDEBugger for iPhone and iPod Development work for over a year now. It is an indispensable tool for profiling iPhone OpenGL ES applications on the iPhone Simulator. Whilst the present retail version does not give real world performance metrics it is still an invaluable tool [...]
Posts under ‘iPhone’
Apple iPad Announced Today! So What’s Next?
It won’t be very much longer until we finally know the details of the Apple Tablet. The single object of ceaseless affection, obsession, and hours and hours of punditry will finally be out in the wild. And when the moment comes and passes, only one question will remain.
So what’s next?
Give it a [...]
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