The developers recently showcased the first gameplay video of the game as part of the Firaxis Games Megapanel at PAX South. According to 2K Beyond Earth and Starships is expected to feature an integration between the two titles which “will enhance and expand the depth of both game experiences.”
Starships is based on a story line that builds up on connecting with other galaxies to engage in duels, diplomacy or trade. The gameplay showcased during the event shows how you will be able to customise your starships with armour, capabilities and wonders.
“When designing Starships, I was intrigued by the idea of exploring the next chapter in the story of Civilization: Beyond Earth. What happens after we colonize our new home and eventually build starships to take to the stars? What has become of our long-lost brothers and sisters from the planet Earth?” said Sid Meier, director of creative development at Firaxis Games. “My goal was to create an experience that focuses on starship design and combat within a universe filled with interstellar adventure, diplomacy, and exploration.”
The interstellar game theme provides maps predominantly defined by asteroids along with quick routes that appear and then disappear. When you attack your opponent their position behind an asteroid will determine how much damage your attack will cause. Planning your attack position to maximise your damage will play a major role in your attack strategy.
Sid Meier’s Starships is expected to be available for Mac, iPad and PC in spring 2015. Watch the gameplay and announcement trailer below. What do you think about the game? Let us know in the comments.
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This preview build enabled me to preview the first 7 levels of the 19 that are include in Episode Two and if these initial seven are anything to go buy we’re in for a real treat when the full game is released later this year.
The game launches with a movie link that reminded me of the claustrophobic and dark atmosphere of the Alien movies. When the game launches there I was surprised to find that there is an earthly feel to the first level with a rain forest feel to it.
This doesn’t last long though and by the second level we are back inside with an industrial style. Both look even more polished than the original Dark Nebula and it’s not only the graphics that have been improved upon.
In addition to the same challenges from Episode One there are new features, puzzles and bosses and that’s after only seeing less than half the new game. The game has been expanded to included left and right scrolling to add additional real estate to the levels and features obstacles to avoid. You also get armed with weapons at times that enable you to smash your way past some of the new enemies that are now included.
Online leader boards and Facebook integration are still included so that you can compare and boast you achievements. Overall Dark Nebula Episode Two had a lot to live up too and so far it has set my mouth watering with anticipation.
First Screenshots
When 1377 Game Design launched Dark Nebula Episode 1 in October last year we reviewed the game and it scored 4 stars. Dark Nebula is an impressive futuristic action game with edge of the seat excitement.
From the review:
a futuristic action puzzler game where the aim is to guide the floating disc though the 10 levels as fast as you can without losing all your lives. The disc floats across the futuristic levels like a marble, moving effortlessly as the accelerometer moves the disc you tilt the iPhone/iPod touch from left to right, back to front.
Today we received an update from the game developers about their upcoming game Dark Nebula Episode two, which as the name suggests is the sequel to Episode 1.
The second episode of Dark Nebula will be twice as long as the first one and is packed with lots of new features, obstacles, enemies and even boss fights.
We are playing with the preview build and will be posting our thoughts soon.
Dark Nebula – Episode Two intro movie
You can read the Episode 1 review here.
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