https://touchreviews.net iPhone, iPad Games, Apps, Reviews, News Thu, 30 Jul 2015 08:09:28 +0000 en-US hourly 1 http://wordpress.org/?v=4.2.3 Captain Antarctica HD Review – An underwater adventure that requires just one more try https://touchreviews.net/captain-antarctica-hd-review/ https://touchreviews.net/captain-antarctica-hd-review/#comments Mon, 27 Aug 2012 14:36:21 +0000 https://touchreviews.net/?p=20908 Read More]]> Captain Antarctica HD Review

At first glance it appears that despite his name Captain Antarctica is not your usual game hero. However, it’s soon apparent that with a plethora of upgrades and gadgets Captain Antarctica is no ordinary penguin and is ready to take on the task of rescuing his family and friends.

You responsibility in this task is to steer Captain Antarctica though underwater caverns to defeat the multiple bosses across 6 initial chapters, (chapter 7 is listed as “Coming Soon”). While 6 chapters may not seem like a lot of value for the $1.99 price tag each chapter is full of challenges.

The ultimate objective of each chapter is to negotiate your way through the dangerous underwater caverns and all the dangers they hold. From a variety of dangerous sea creatures to more volatile dangers such as mines and torpedoes there are dangers around every corner to hinder your progress.

Captain Antarctica HD

Controlling Captain Antarctica through these dangers is done either via the accelerometer or via the touch screen, personally the most successful control system is the accelerometer but it’s nice to have the choice.

Each of the chapters include multiple Experiments (challenges), this means that you’ll need to repeat the chapters multiple times to complete them, the early chapters contain single digit challenges, however by the time you reach the final chapters will be double digit experiments for you to complete.

You are aided in these challenges by the option to purchase power-ups and upgrades to your existing skills. You have magnets, shields and jets and of course extra lives at your disposal and they can be purchased by coins.

Captain Antarctica HD iPad

You earn coins by completing the experiments in each level, but you can also purchase coins via in-app purchase. The balance between gaining coins in game and having to buy them to progress is fairly balanced so if you don’t want to buy them you don’t have to.

GameCenter integration is hit and miss, sure there are 32 achievements to unlock but rather than having leaderboards for each chapter there are just two for total coins and total distance traveled.

The game is great looking game to with bright, colorful two dimensional graphics which despite their 2 dimensionality provide great depth to the game and the jaunty music is well pitch to the game.

Captain Antarctica HD is a fun arcade game which has that vital ingredient of convincing you to need just one more try before you put it down and will appeal to players young and old alike.

[rating: 4.5/5]

What we like

What to know

]]> https://touchreviews.net/captain-antarctica-hd-review/feed/ 2 Apple Inc. (AAPL) New Barcelona Retail Store Scheduled to Open On July 28th https://touchreviews.net/apple-inc-aapl-barcelona-retail-store-scheduled-open-july-28th/ https://touchreviews.net/apple-inc-aapl-barcelona-retail-store-scheduled-open-july-28th/#comments Thu, 26 Jul 2012 19:48:45 +0000 https://touchreviews.net/?p=20683 Read More]]> apple store barcelona passeig gracia photo

Apple Inc. (AAPL) recently announced that they are planning to open their newest retail store in Barcelona, Spain on July 28th. The Cupertino company’s Passeig de Gràcia retail store will officially be opening on Saturday, July 28th at 10:00 AM. This is the same time of day that Apple holds all grand openings or reopenings around the world.

During grand openings, the company often gives out food from local bakeries and coffee shops, as well as the iconic commemorative t-shirts designed for each individual store. Apple’s Retail Stores often reflect a fair amount of culture from the town or country in which they are placed and in the Passeig de Gràcia retail store, the Cupertino company has used mosaics in the store’s logo.

iOS icons destructured Apple Retail store

The mosaics and construction barriers, adopt the artistic style of Catalan architect Antoni Gaudí. Gaudí’s modernista style appears in many buildings and galleries across Spain, and reflects artistic accents from religion, as can be seen in the intricate mosaics at the Apple Store.

The mosaics at the Apple Store are made up of pieces of iOS icons from the App Store, and pulls together Gaudí’s style with Apple’s technological innovations. The Passeig de Gràcia will be Apple’s second store in Barcelona and eighth and most recent retail store in Spain.

{via MacRumors — Image Credit: Gadgetsteria}

]]> https://touchreviews.net/apple-inc-aapl-barcelona-retail-store-scheduled-open-july-28th/feed/ 3 Apple Inc. (AAPL) Unlikely to Use LiquidMetal in Its Products for Several Years https://touchreviews.net/apple-inc-aapl-liquidmetal-products-years/ https://touchreviews.net/apple-inc-aapl-liquidmetal-products-years/#comments Tue, 08 May 2012 20:33:45 +0000 https://touchreviews.net/?p=20066 Read More]]>

Apple Inc. (AAPL) acquired rights to LiquidMetal Technologies to use in their products back in 2010, but did not utilize the company, except to make a small SIM removal tool for the iPhone 3G. A number of reports have people speculating that AAPL would be redesigning the next generation iPhone 5 with LiquidMetal technology.

However, in a report published by Business Insider, one of the inventors of LiquidMetal alloy, Atakan Peker revealed that Apple will not be using the futuristic metal for at least another two to four years. Peker also mentioned that Apple may use the metal in some smaller aspects of its products, as they did with the SIM removal tool.

Q: I’ve heard rumors that future MacBooks from Apple could use Liquidmetal casing, what would that be like? Is it likely to happen?

A: Given the size of MacBook and scale of Apple products, I think it’s unlikely that Liquidmetal casing will be used in MacBooks in the near term. It’s more likely in the form of small component such as a hinge or bracket. A MacBook casing, such as a unibody, will take two to four more years to implement.

If Apple is to utilize this new technology and decides to use it in one of their major products, they might first use it in smaller consumer products such as the iPod Shuffle, or perhaps the Nano, then move onto larger and more high demand products such as the iPhone and iPad. It’s important to note that Peker does not have actually have any solid references when suggesting this delay in LiquidMetal usage.

However, Peker does believe that Apple will revolutionize some of its products with the metal, utilizing its strength and durability to match the solid feel of some of its unibody products, such as the MacBook Pro.

{via MacRumors}

]]> https://touchreviews.net/apple-inc-aapl-liquidmetal-products-years/feed/ 1 Apple set to earn $40 Million from ‘iWork’ for iPad https://touchreviews.net/apple-sale-40-million-iwork-ipad-keynote-pages-numbers/ https://touchreviews.net/apple-sale-40-million-iwork-ipad-keynote-pages-numbers/#comments Mon, 10 May 2010 20:27:42 +0000 https://touchreviews.net/?p=6546 Read More]]> Some impressive figures for sales of iWork (Keynote, Pages, Numbers) on the Apple (AAPL) iPad are being estimated by Business Insider.

From their discussions with top grossing iPad developers, and some obsessive watching of the App Store placings of the three apps that make up the iWork suite (Pages, Numbers and Keynote). Business Insider has managed to work out some rough daily sales figures, and extrapolate from there.

The figures make interesting reading for those interested in where they should be aiming for stellar sales, regardless of your interest in Apple’s fortunes.

Basically a top ten app for the iPad, in the iTunes App Store should get about 7,500 downloads on each day of the weekend. And 2,500 downloads each week day. Or thereabouts. Those figures in themselves are interesting. It seems that online sales of apps follow the ingrained habit we have for hitting the Mall, virtual or otherwise, on days off.

In total, for the whole week, that makes around 27,500 downloads.

Even with one app, at $1.99 that would be a healthy sum. But for Apple that’s for three apps, each priced at a premium of $10. Which subsequently makes $825,000 per week in revenue for them.

Business Insider have made a few assumptions about all apps in the top ten selling at the same volume, but at that level of sales what’s a thousand here or there anyway, right?

Spread that out over a year, and not even allowing for a potential explosion of iPad sales globally, that puts Apple on track for over $40 Million in sales for iWork on the iPad alone.

Do you think Apple will make more or less from iWork this year? Do spreadsheets still sound boring to you? Let us know in the comments.

[Business Insider] ]]> https://touchreviews.net/apple-sale-40-million-iwork-ipad-keynote-pages-numbers/feed/ 1