Amazing Alex Review – Rovio Keeps the Winning Formula with Amazing Alex
When your catalog consists of some of the biggest, most popular and dominating titles in mobile gaming you could be forgiven for resting on your laurels and continue to milk that money cow. That’s not the case for Rovio Entertainment Ltd., the makers of the Angry Birds series who have released Amazing Alex for iPhone and iPad into the App Store.
Amazing Alex uses previously successfully implemented techniques, it’s a physics based puzzle game with usually 3 star per level rating system for each level, and as those features have worked before there’s no reason why they shouldn’t work again…..right?
Alex is a young boy with a taste for creativity and problem solving and in the style of toppling a chain of dominoes, only on a much larger scale, you are challenged to help Alex produce a daisy chain of events to clear each level.
The initial levels get you started on how you play the game, even showing you where you should place the range of objects that you are given to utilize on each level, and because of this you may be fooled into thinking that Amazing Alex is going to be a simple game that you can rush through in a matter of minutes.
However, that is soon to be shown as a wrong assumption to make as when the placement guides disappear the levels immediately get more complex and as you continue to the Classroom, Backyard, Bedroom and finally onto the Treehouse the levels become more and more challenging, especially, if like me, you want to get three stars on each level.
There are over 30 objects at your disposal across the levels and as these become unlocked they are also made available to build your own levels which has the potential of adding an endless number of levels for you to play with.
Creating your own levels is very easy. You have all of the objects that you’ve unlocked and can place them anywhere on the screen with guidelines for legal and illegal placement. The final step is to place the 3 stars on the screen which act as the measure for other players to complete the level.
The ease of both creating your own levels, sharing them online and then downloading other players levels is amazing. The only issue I have with the custom levels is that there is no rank of them, either via voting or just the number of downloads to help you find the best custom levels available.
As you might expect from Rovio the whole game looks polished, cute and engaging. Something else that Rovio seem keen to do is keep their iPhone and iPad versions of their apps separate rather than universal. Why they do this, especially considering that there are no differences between the two versions is beyond me. Needless to say if you want Amazing Alex on both your iPhone and iPad you’ll need to pay twice and play it twice as there is no synchronisation of your progress between the two versions.
Of course Rovio promise multiple free updates to add more levels and based on their previous history there should be quite a lot of them! Quite what they plan to do with the GameCenter integration with no leaderboards and only one achievement remains to be seen.
What we like
- 100 challenging levels
- Infinite user levels
- Simple controls, challenging levels
What to know
- Limited GameCenter integration
- No way to get the best user levels