iPhone, iPad Games, Apps, Reviews, News Thu, 30 Jul 2015 08:09:28 +0000 en-US hourly 1 U.S User Satisfaction Report Rates iPhone 5 5th in position Mon, 11 Feb 2013 19:16:26 +0000 Read More]]> iPhone 5 user satisfaction poll results
According to a web poll iPhone 5 ranks 5th in user satisfaction in the U.S while Apple remains at the top in overall smartphone satisfaction. The poll was conducted by mobile device research firm, OnDevice Research.

The mobile research firm revealed that 320,000 smartphone and tablet users in six countries participated in the poll. In the U.S Motorola Atrix HD came in at first followed by Motorola Droid Razr, HTC Rezound 4G, Samsung Galaxy Note 2 and then iPhone 5.

Sarah Quinn, marketing manager for OnDevice Research commented on the report and said, “although Apple created one of the most revolutionary devices of the past decade, other manufactures have caught up, with some Android powered devices now commanding higher levels of user satisfaction,”.

In the UK Apple comparatively did better where HTC One X came first, iPhone 5 second followed by Samsung Galaxy Note 2, Samsung Galaxy S3 Mini and Samsung Galaxy S3.

Perhaps the most interesting result of the poll was that among the rankings for overall mobile device satisfaction Apple came in first followed by Google, Motorola, HTC, Nokia, Sony Ericsson and then Samsung. The survey reached out to mobile users in the U.S., the U.K., France, Germany, Japan, and Indonesia and was conducted via the mobile Web.

The report does give an interesting perspective of users satisfaction however, it’s unclear how a device can rank low while the company selling the device rank higher in overall satisfaction.

{via CNET}

]]> 0 Apple Working on Curved Glass Smart Watch – iWatch? Mon, 11 Feb 2013 16:37:54 +0000 Read More]]> Apple smartwatch iwatch rumors

In late 2011, the NYTimes reported that Apple was working with wearable technology that could potentially become a wearable iPod wristband of sorts. Now, Nick Bilton of the NYTimes is once again reporting that Apple is working on a smartwatch device, dubbed the “iWatch”.

Bilton mentions that Apple is experimenting with curved glass on its smart watch and could potentially take advantage of Corning’s new bendable glass, called Willow Glass which would allow the watch to wrap a user’s wrist. Corning is the maker of the popular Gorilla Glass, which is used on a number of mobile devices, including some of Apple’s devices. With the original iPhone, Apple had plans to include curved glass but could not because the technology was not as advanced as it is now.

In its headquarters in Cupertino, Calif., Apple is experimenting with wristwatch-like devices made of curved glass, according to people familiar with the company’s explorations, who spoke on the condition that they not be named because they are not allowed to publicly discuss unreleased products. Such a watch would operate Apple’s iOS platform, two people said, and stand apart from competitors based on the company’s understanding of how such glass can curve around the human body.

Smart watches are gradually becoming one of the many focus areas of the mobile devices industry, such as Pebble’s e-paper display Smart Watch and other wearable fitness “smart watches” such as the Jawbone UP, and the Nike FuelBand. It is only a matter of time before Apple enters the industry, although the company rarely introduces a product unless others fail to make a substantial impact on the market.

Apple has also been rumored to be working a television set, which is very likely when considering the “Smart TV” market has already had a number of failures. Apple’s CEO Tim Cook is currently a Nike Board member and mentioned that wearable devices are an “an interesting area” and that “the book hasn’t been written on that yet.” If Apple is in fact working on a smartwatch, expect leaked images and parts of curved glass and wrist-friendly accessories.

{Via MacRumors}

]]> 6 Apple Granted Patent for MultiTouch Solar Cell Panels for Future Generations of iPhone Tue, 05 Feb 2013 19:06:10 +0000 Read More]]> Patent for MultiTouch Solar Cell Panels iPhone

Apple continues to make improvements to its iPhone with each refresh. On Tuesday, the U.S. Patent and Trademark Office approved Apple for a MultiTouch Solar Cell panel patent that may change the future of the iPhone. The technology allows for a touch sensor to be integrated into a solar panel, which can make the iPhone power efficient and more compact.

The patent, which is filed as Patent No. 8,368,654 is simply listed as an “Integrated touch sensor and solar assembly”. However, the technology is much more advanced than the patent filing mentions. The solar panel is not attached to the MultiTouch with two separate pieces, instead of operating as one panel with electrodes that can operate as both a capacitive touch sensor and a solar energy collector.

In practical use, the capacitive touch sensors and solar cells would be separated using isolation trenches, as noted in the images. Both the touch sensors and the solar cells would be integrated into the multiplexer circuitry which would then allow it to switch between touch signals and the power from the solar cells, which would likely be delivered for CPU usage or to the battery for storage.

Patent for MultiTouch Solar Cell Panels

Currently, Apple uses capacitive touch panels that have the sole purpose of displaying images, photos, videos etc. However, with the MultiTouch Solar Cell panels, Apple can replace the current screen technology and move to a technology that can also provide energy solutions for the iPhone. This, in turn, could potentially solve battery issues on the iPhone as the devices become thinner and more compact.

It is unlikely that Apple would include something so advanced in its next generation iPhone 5S / 6, but it is a possibility for future models as the Cupertino, California company is consistently moving ahead of the competition. As solar panels and alternate forms of energy for mobile devices become common in the industry, Apple will likely integrate this technology. Apple filed the patent in 2008 and listed Michael Nathaniel Rosenblatt, Benjamin Lyon, John Benjamin Filson, Steve Porter Hotelling, Gordon Cameron and Cameron Frazier as inventors.

{Via AppleInsider}

]]> 1 Hyundai Adds Support for Apple’s ‘Siri Eyes Free’ Feature Thu, 10 Jan 2013 19:37:37 +0000 Read More]]> Hyundai Adds Support for Apple Siri Eyes Free Feature

The annual Consumer Electronics Show (CES) in Las Vegas always brings to light the newest and most advanced technology related to the mobile devices industry. Often during this event, many company’s unveil iPhone cases and other technology for Apple’s iOS devices. During the first official day of CES 2013, Hyundai, a leading South Korean car manufacturer, announced that it will now support Apple’s “Siri Eyes Free” feature in some its newer cars. The company has synchronized Siri’s commands with its infotainment systems inside of the car.

As a result, users can seamlessly make calls directly through their phones, listen to texts, and play music without having to go through a layer of software from Hyundai. The system does, however, require an iPhone, iPad, or iPod touch running iOS 6.

The Siri Eyes Free feature was introduced alongside iOS 6 and is slowly becoming standard with car manufacturers, with Hyundai being the tenth auto maker to adopt the new feature. Other companies include, BMW, Mercedes-Benz, Land Rover, Jaguar, Audi, Toyota, Chrysler, Honda, and GM. GM only supports two models, the Chevy Sonic and Spark.

With Siri Eyes Free, drivers now have Siri as a universal technology on their mobile devices, computers, and now their cars as well. Hyundai has also added other technology to help make the experience with voice navigation and Siri much better for drivers:

Dragon Drive: Developed by Nuance, this automotive-grade voice services platform enables drivers to speak naturally and conversationally with in-car systems for tasks such as dictating messages, searching for music, finding real-time weather and asking for directions.

Mobile High-Definition Link: Delivers 1080p60 uncompressed video with up to eight channels of digital audio from a mobile device to a dashboard display, all while charging the device.

Next-Generation Hardware: Hyundai’s new vehicles will feature the latest hardware with high-resolution multi-touch displays, Bluetooth 3.0, and Wi-Fi/3G connectivity options.

{Via AppleInsider}

]]> 2 Sponsored Feature: IntenseGames Limited on why you should dash to buy Infinity Run on iOS Mon, 03 Dec 2012 20:26:11 +0000 Read More]]>

It’s hard to stand out from the crowd – especially when you’re a platformer on the App Store.

IntenseGames Limited believes its latest title, Infinity Run, has enough fresh and novel elements to make an impact in a highly competitive genre, though.

We had an opportunity recently to sit down and chat to Alexander Kutehov, project manager of Infinity Run.

Among other things, Kutehov revealed more about the aforementioned unique gameplay elements, how much work went into the touchscreen controls, and what’s planned in terms of updates for the game.

Oh, and whether Android gamers can look forward to a bespoke version of the game.

The first thing Kutehov wants to emphasise is that this is not just another endless-runner.

“The game is endless and finite at the same time. Infinity Run is packed with lots of levels, unique looks for each level, a diverse set of obstacles, and a bestiary of monsters,” Kutehov says.

“The number of levels is still finite, though. So, you CAN complete the game, defeat the final boss, see the final cutscene, and enjoy the victory. And after all that… start all over again.”
A game in which you are constantly on the move needs accurate controls, though, and Kutehov says that a lot of work went into ensuring this was the case in Infinity Run.

“The controls in Infinity Run work in such a way that the player can perform actions quickly and efficiently,” he says.

“To make a jump, for example, you don’t have to release your finger after swiping, for it’s enough just to touch the screen and slide your finger up for a certain minimum distance. Also, we have added several checks to prevent you from making accidental wrong moves.”

Kutehov states that a lot of work has gone into Infinity Run‘s presentation, too, which has a distinctly fantasy / mythical vibe.

“All those beautiful landscapes and buildings that you can see on the campaign map are there to remind you what would be lost if those hapless dwarves (in the game’s plot) have their way,” he says. “It is all there to show what you are trying to save.”

Infinity Run Image One

Making sure the detailed environments didn’t impact on the game’s performance was essential, as well.

“From the very beginning of development, we wanted to make sure the graphics ran smoothly on the entire line of Apple mobile devices,” Kutehov explains.

“To achieve this goal, our team of programmers and artists tested many different solutions and implemented the best of them.”

In terms of increasing the amount of content in Infinity Run, Kutehov says that one aspect that will definitely be bolstered is the number of playable characters.

“In the original version of Infinity Run, you only have one game character: a noble paladin, who alone tries to save the world from a terrible monster that has broken free,” he says.

“Additional characters will appear in the add-on version of the game. And you can find out who they are in the final cutscene of the game.”

This is just one of the many things that’s planned in terms of updates for the game.

“This upgraded version of Infinity Run is already in development, and will contain an additional character, more levels, and new game elements such as combos,” Kutehov reveals.

“Furthermore, we plan to add support for the iPhone 5’s larger display. We’re looking to translate Infinity Run into different languages, as well.”

You can download Infinity Run as a free Universal app for iPhone and iPad now [iTunes link].

Kutehov tells us we can expect to see an Android version out in the near future, as well.

]]> 0 N.O.V.A. 3 Review – FPS That Sets the Standard in Mobile Multiplayer Online Gaming Sun, 27 May 2012 14:56:42 +0000 Read More]]> Gameloft have been churning out mobile games for a while now and for the most part they’ve been pushing the mobile gaming envelope especially when it comes to the graphics and N.O.V.A. 3 is no different. Does the gameplay match the beautiful and rich environments though?

N.O.V.A. 3 as the name suggests is the third in the the first person shooter series which follows the explosive exploits of Kal Wardin as he fights for no lesser prize than humankind itself. If you haven’t played either of the previous N.O.V.A. that’s not a problem, (although you may go back to them after playing this), as the game stands on its own and the short intro will soon get you up to speed.

As previously mentioned the whole look of N.O.V.A. 3 is completely immersive as the rich, massive, interactive environments are a pleasure to behold. Starting in and around the derelict buildings of San Francisco, through alien spacecraft and an explosive fire and ice wasteland the worlds look incredible.

As we’ve all come to learn though, games require more than just graphics to be a success and N.O.V.A. 3 is more than just eye-candy, in fact it’s one of the closest experiences to having a console in your pocket that I’ve ever played on a mobile device.

The audio helps this with the overall experience too, from powerful gun-shots and explosions to great voice acting and background music the aural experiences is excellent, especially if you listen with headphones.

The action comes fast and furious, right from the start and you will need fast fingers to keep yourself alive. These fast fingers have to be balanced with the amount of ammunition you have as supplies are limited especially if you don’t want to if you don’t want to increase the cost of the game by stumping up more of your hard earned money to upgrade your weapons and abilities.

The downside of the scarce ammunition though is exacerbated by some less than perfect controls. There’s nothing substantially different in N.O.V.A. 3 from other first person shooters but they feel unpolished and the limited customization ensures that we will have to spend quite a while with them before you feel at ease.

Spending time with N.O.V.A. 3 though is something you will want to do though as the rewards are worth it. A compelling, if short, campaign mode is great to play but the addition of not only a local wi-fi multiplayer but also an online version, via Gameloft LIVE, is going to have you hooked for months.

Six different multiplayer game modes as well as weekly tournaments keeps things interesting and as long as you put in the time to learn your skills so that you aren’t re-spawning every 30 seconds the online modes ultimately make N.O.V.A. 3 {$6.99} a very rewarding experience.

All this comes at a price, not the $7 that it’ll cost you in the App Store, that’s a bargain, but the 1.5 GB of storage space that it will take up on your iOS device. You may need to manage some space before installing this monster!

There are games that push the limit of mobile gaming and make other companies step up, N.O.V.A. 3 is one of those games and you don’t want to miss the bandwagon.

What we like:

What to know:

[rating: 4.5/5] ]]> 1 Apple Inc. (AAPL) Reports Q2 2012 Earnings: $39.2 billion in Revenue Fri, 27 Apr 2012 15:56:23 +0000 Read More]]> Apple Grand Central Store

Apple Inc. (AAPL) on Tuesday reported their Q2 2012 earnings results. As always, AAPL is showing record numbers from revenue to profit and is seeing great increase in the sales of their mobile devices. The company reported quarterly revenue of $39.2 billion and quarterly net profit of $11.6 billion. That’s roughly $6.40 per diluted share, which is up almost 94% from the previous year.

Apple sold a whopping 35.1 million iPhones, 11.8 million iPads, 4 million Macs, and 7.7 million iPods in the quarter. This represents an 88 percent growth for iPhone sales a massive 151 percent increase for the iPad, a 7 percent increase for Macs, and unsurprisingly, a 15 percent decline in iPod sales. iPod sales have been steadily declining for the last two years, and decreased by about 21% just last quarter.

Even with this decline, Apple is surpassing its expectations from last quarter, where revenue for the second quarter of fiscal 2012 was projected to be $32.5 billion, with an earnings per diluted share of $8.50. Apple CEO Tim Cook spoke about the earnings, noting that he is pleased with the profit margins and sales:

We’re thrilled with sales of over 35 million iPhones and almost 12 million iPads in the March quarter. The new iPad is off to a great start, and across the year you’re going to see a lot more of the kind of innovation that only Apple can deliver.

Apple has not been resting on their laurels with meeting their expectations and has continued to go above and beyond their financial projections. Following Apple’s earnings calling, CFO, Peter Oppenheimer even went as far as to say that he expects revenue of about $34 billion and diluted earnings per share of about $8.68.

{via Apple}

]]> 6 Don’t Miss these iPhone / iPad Apps During Easter Sale Sun, 08 Apr 2012 22:45:05 +0000 Read More]]>

As another holiday is here, this time in the form of Easter, many of the major App Store developers are slashing prices on their apps for both the iPhone and the iPad.

It’s great to see that iOS owners get to save money multiple times each year and not just during the traditional sales time of Black Friday and after Christmas. Now is a great time to fire up the App Store on either your computer or mobile device and grab yourself some of the games that you’ve always felt were just a little too expenses.

Many, if not all, of EA’s games have seen price reductions for both the iPhone, and the iPad some of the all time classics such as Flight Control and Real Racing 2, so if you are one of the small percentage of iPhone or iPad users that haven’t brought either of them yet what are you waiting for.

Other titles that can be snapped up for a bargain include Smash Cops, NFL Flick Quaterback, Lost Winds, Where’s My Water, Lego Harry Potter and just in time for the start of the baseball season 9 Innings: Pro Baseball.

If you looking for some bargains and ways to pass the time if you’re one of the lucky ones with a long weekend then head on over to the App Store and let us know in the comments below what you picked up.

]]> 2 Retina-Enabled iPad 3 Games Featured on Apple’s App Store Wed, 21 Mar 2012 14:36:34 +0000 Read More]]>

Apple has opened up a new section in the iTunes App Store that highlights some of the Retina Enabled apps for the New iPad 3. On March 7th, Apple announced the New iPad, with high resolution Retina Display, A5X chip and an updated camera.

The section is called “Great Apps for the New iPad” and takes advantage of the higher resolution display of the New iPad. Games in the “Great Apps for the New iPad” section include Flight Control Rocket, Sky Gamblers, Infinity Blade II. Also listed are apps such as Tweetbot and Evernote.

The third gen iPad has already launched in many countries including the United States and is now available in very limited quantities. The new iPad now supports the highest resolution on a mobile device and as Apple explained it has more pixels than a full HDTV. The display also improves the saturation and makes photos, text and games look amazing on 9.7 inch display.

Even though the overall design hasn’t seen any major changes Apple continues to dominate the tablet market with a product design that is almost one year old. iPad (third generation) has witnessed huge demand and even after initial shipping delays Apple has recorded new sales record for the new iPad.

]]> 3 ‘Readability’ App for iPhone and iPad Now Available on App Store Fri, 02 Mar 2012 15:32:29 +0000 Read More]]>

It appears that Instapaper has finally got some serious competition on it’s hands as Readability makes its standalone debut on the iPhone and iPad.

You may already be familiar with Readability if you’ve used some of the apps that it’s been integrated with and for me that’s Tweetbot so I’m already aware of how beautifully it rips out all the unwanted content from web pages to provide a greater reading experience.

Readability automatically turns web pages into a clean, elegant, single-column reading view. With beautiful typography provided by Hoefler & Frere-Jones, the reading experience in Readability is second-to-none.

What the standalone app adds though is the ability to sync those booked marked pages via a multitude of devices beyond that of your iPhone and iPad. This becomes especially useful when you are on your computer browsing the web as with the Readability addon you can add any page to all your devices at the click of a button for reading it later.

The app allows you to customize you reading experience too with a choice of fonts, sizes and a choice of day/night modes.

Readability is a free universal app and is available now and makes the reading experience on your mobile device a pleasure with a sleek interface.


Readability Night Mode Readability Font Readability ]]> 3 iPhone 4S Siri accounts for 25 percent of Wolphram Alpha Searches Mon, 13 Feb 2012 15:23:34 +0000 Read More]]> iPhone 4S Siri

Apple introduced Siri with the iPhone 4S, a virtual personal assistant on a mobile phone, and providing users access to voice activated commands. Wolphram Alpha is integrated with Siri on iPhone 4S running iOS 5. The service is a collection of information and can provide anything from flight info, to searches of people, and even math problems.

Since its introduction in October, Siri has grown increasingly reliant upon carrier’s 3G networks and Wolphram Alpha to provide users with information, therefore, it is not surprising that Siri makes up 25% of Wolphram Alpha’s searches.

On Tuesday, it was reported by The New York Times that Apple’s Siri software accounts for 25% of all searches on Wolphram Alpha’s information database.

Less than three years ago, Dr. Wolfram created a new kind of search engine, called Wolfram Alpha . Unlike Google or Microsoft’s Bing, Wolfram Alpha does not forage the Web. It culls its own painstakingly curated database to find answers. […] the technology has come a long way, including delivering many answers for Siri, the question-answering personal assistant in the Apple iPhone 4S.

Wolphram Alpha was originally introduced for math and science queries but has now grown to incorporate local show times or calculating distances. It is also used by other search applications and mobile devices, which provide their users with information from the web.

Siri accounts for about a quarter of the queries fielded by Wolfram Alpha, whose staff has grown to 200.

Apple sold over 37 million iPhones last quarter, resulting in the iPhone claiming the number one spot for smart phone popularity, and putting Siri and Wolphram Alpha’s software into the hands of millions of people. With this increased adoption of the iPhone 4S, there is no doubt that 25% of Wolphram Alpha’s searches derive from iPhone users.

{via iMore}

]]> 5 Apple Inc. (AAPL) Hires Former Xbox Live Marketing Executive to Push iPhone / iPad Gaming Sat, 04 Feb 2012 02:18:58 +0000 Read More]]>

Following the release of Apple’s iPhone in 2007, Apple Inc. (AAPL) experienced heavy adoption of its first smartphone, leading to the release of the second generation phone. After initial support for web apps AAPL also announced the App Store, which revolutionized the landscape of gaming on mobile devices. Many third-party app developers created apps tailored to the iPhone and iPod touch, and gave the iOS platform boost and rival with Nintendo, Microsoft, and other gaming platforms.

On Thursday, it was revealed that Apple has hired former Xbox Live marketing executive to help grow iPad and iPhone gaming initiative. With an update to his LinkedIn profile, Microsoft Marketing Manager for Xbox UK, Robin Burrowes, revealed that he has been hired to help push gaming on iPhone and iPad to further success.

Burrowes tenure at Microsoft saw him work on Xbox for roughly seven years, where he was most recently responsible for all product, business and marketing management of Xbox LIVE in Europe, the Middle East, and Africa. For Apple, he’s the latest in a series of high-profile British gaming recruits, following the hire of Nintendo’s public relation’s chief Robert Saunders last year, as well as Nick Grange — who also at one point ran public relations for Xbox, as well as for gaming heavyweights Activision and Electronics Arts.

Microsoft released the Xbox 360 and took over a large percentage of the consale gaming market, with services such as Xbox Live. Apple gave the company some competition with the iPhone 3G and the App Store and has now hired one of Microsoft’s employees to try and get Apple even higher share in the gaming market.

Apple currently has over 550,000 apps in the App Store, 20% of which are games, making the hiring of Burrowes an obvious choice for Apple. iPads, iPhones, and iPods are gaining traction in the mobile gaming market, being considered portable gaming platforms, competing against other systems such as the Nintendo DS and PlayStation Portable.

{via iMore}

]]> 0 Jon Rubinstein, Ex-Apple and Palm Executive, Now Leaving HP Tue, 31 Jan 2012 17:20:41 +0000 Read More]]>

On Friday, it was reported by AllThingsD that Ex-Apple executive Jon Rubinstein, who also worked for and left Palm is now leaving his latest position at HP. Jon Rubinstein is best known for his work on the iPod, Apple’s intro to the portable music player market, better known to some as Apple’s “gateway drug”, that has now led to the successful adoption of the Mac, iPhone, and iPad.

After Rubinstein left Apple, he moved over to venture firm, Elevation Partners and eventually made his way to Palm where he replaced Ed Colligan as CEO in 2009. Rubinstein assisted in the transition from Palm’s PalmOS to WebOS. WebOS went on to appear in the Pre, Pixi, and Veer smart phones.

Jon Rubinstein later moved back to an executive position after Palm was acquired by HP and oversaw the mobile division of HP. After numerous failed attempts of HP’s mobile strategies, Rubinstein was given a “product innovation role” to help lessen the blow to the company following Rubinstein’s departure.

Rubinstein has not yet announced what he plans to do next, although it is very likely going to be another excutive role at another tech company. However, if Rubinstein has learned anything, attempting to rush great software on sketchy hardware is not the best way to go, especially from his transition from Apple, who is currently leading the mobile devices market to HP who is at the bottom of the barrel.

{via TUAW}

]]> 0 UK Carrier O2 Privacy Flaw Reveals Customer Phone Numbers to Websites Thu, 26 Jan 2012 19:59:42 +0000 Read More]]>

In a report from think broadband, it was revealed on Wednesday that a privacy flaw in UK carrier O2’s handling of web traffic on mobile devices released phone numbers of their customers to websites. Any customer who used a 2G or 3G network from O2 to browse the internet had their phone numbers sent to the websites, embedded among the website’s coding.

If you’re reading this news article using your O2 mobile phone, you’ll be pleased to know that O2 have already sent us your mobile phone number within the HTTP headers which normally contain information about how content can be displayed on your device. These headers are not normally seen by users, and usually not logged by most websites, but the flaw allows malicious sites to get more personal information about you than you may be willing to share.

For example, if you open an e-mail which includes references to external images, the mere action of opening the e-mail would divulge your phone number. This could be used by anyone undertaking a phishing attack or other scam to get more information from you. The opportunity to abuse this is potentially endless.

The flaw was discovered by Twitter user @lewispeckover who set up a website to see what information users were releasing while visiting the website. He noted after a few hours, perhaps after O2 fixed the glitch, that the mobile number stopped appearing on the website while accessing from his O2 device.

This issue is not exclusive to the iPhone and may affect all smart phones on the network, which is the second-largest carrier in the UK. O2 was the exclusive carrier of the iPhone back in 2007 during its initial launch.

The carrier appears to have fixed the issue, however, privacy issues continue to be a concern. Although mobile phone numbers are not necessarily private to the carrier, it is a matter of concern when there is a chance it may be released to websites and to the actual public. O2 has not released any statements on the privacy issue to the press or to its customers.

{via MacRumors}

]]> 0 Apple (AAPL) Pushing to Accelerate iPad Subscription Roll Out Mon, 20 Sep 2010 17:59:58 +0000 Read More]]> The Wall Street Journal is reporting that Apple (NASDAQ:AAPL) is pushing hard to bring Subscription Publishing to the iPad sooner rather than later. Whilst it is still possible that we may not see any regular subscriptions to newspapers until next year, some analysts are thinking that Apple would like to at least lay the groundwork for another stream of media revenue via its mobile device ecosystem, before the raft of “iPad Killers” hit the market from other manufacturers next year.

It is well known that Apple has granted some preferential treatment to a few high profile companies (including The Wall Street Journal, the Financial Times and digital magazine newsstand Zinio) to publish to the iPad, bypass Apple’s usual cut, and take consumer subscriptions directly. But by and large Apple has made most periodicals sell a retail “e-zine” as a monthly stand alone product.

One of the advantages that selling direct to consumers (i.e. you and me), and more importantly being able to solicit subscriptions directly, is that any outlet doing so keeps a treasure trove of user data to use in future marketing efforts. Apple, to date as we reported last week, has been quite protective of its users personal info, and this is still a sticking point between many publishers and Apple.

However, with Apple obviously willing to float projects that are not completely finished (like the new AppleTV) in order to grow a market place, they feel it is a vacuum waiting for either them or their rivals to expand into. Media outlets are failing dismally with their efforts to conquer (or rather kill) the free web and it seems that the potential threat of other manufacturers offering better deals to these media outlets next year, may just be enough to push these two sides together and force a deal through sooner rather than later.

It’s also possible, of course, that those media outlets think that selling to over 160 Million iTunes users is worth giving 30% of their revenues away for, and forgoing some user data. The WSJ theorizes that in any case publishers will soon find ways to get their user’s data, by simply offering incentives like free Sunday editions of their products for the keys to their personal lives!

Either way, iPad Subscriptions, and ultimately iPhone and iPod Touch subscriptions are just around the corner…

Are you looking forward to daily news deliveries to your iOS device? Or do you get that already with Mobile Safari?
Have your say in the comments…

[WSJ] ]]> 0 Apple (AAPL) Set For High Future Earnings as iPad Devours Notebook Market Wed, 08 Sep 2010 18:30:42 +0000 Read More]]> It is no secret that the Apple (NASDAQ:AAPL) iPad has had a big effect on the sales figures of some of the smaller netbook portable computers that were so popular in the last couple of years.

Asus have predicted lower sales. Global RAM producers are predicting a drop in RAM prices for PCs because they have overproduced, as predicted netbook orders have not panned out.

Electronista are reporting today that UBS analyst Maynard Um is advising investors that the entire lower-end of the PC market is coming under pressure from iPads as consumers and businesses either put off buying new PCs and get an iPad as a convenient stop gap. Or simply replace their PC with an iPad.

At the moment Samsung, who are also one of the RAM producers mentioned above, are pinning their hopes of stymying Apple’s impressive run with the iPad with their own mid-sized “Galaxy Tab” Tablet.

In recent weeks Apple’s shares dipped slightly. But in the week since the 1st of September they have gained $10 to sit at around $257.

Apple is under a lot of pressure from Google, Samsung and the prospect of a cash crazy spend by Microsoft as they try to establish their own late entry to the mobile device market with Windows Phone 7. But at the same time they are upping iPad production through 2 million units per month to 3 million in the fourth quarter of this year. And cannot ship iPhone 4s fast enough.

On the promise of Apple’s latest bunch of iPods, and the promise of iPhones on other networks in coming months, growing Apple Mac sales, and future iDevices many analysts are still predicting AAPL will hit $300 by year end, and $350 within 12 months.

Basically, if you have shares, hang onto them..

Do you think Apple are unstoppable? Or are Windows Phone 7, Android and the Samsung Tab going to slow them down? Have your say in the comments…

]]> 3 EA Mobile brings Madden NFL 11 to iPad for the first time Tue, 10 Aug 2010 18:25:42 +0000 Read More]]> REDWOOD CITY, Calif., – August 10, 2010 – EA Mobile™, a division of Electronic Arts Inc., (NASDAQ: ERTS) and the world’s leading mobile games publisher, today announced that the fan-favorite Madden NFL videogame franchise is available on the latest digital devices and platforms reaching new consumers.  For the first time, consumers can now play Madden NFL 11 on iPad™. Madden NFL 11 for iPad™, iPod® touch and feature phone versions are launching alongside the franchise console offerings today. A version for Android™ phones will be available later in the year.

“The release of Madden NFL 11 upholds EA’s legacy of innovation in the mobile industry,” said Travis Boatman, Vice President of Worldwide Studios for EA Mobile. “Total Defensive Control, a brand new feature for iPad and iPod touch, redesigns how you play defense giving you more control and ultimately, making it more fun. If you have a mobile device and you’re a football fan, then this is the game for you.”

Madden NFL 11 for iPad and iPod touch

Madden NFL 11 is the most fun and complete NFL experience ever made for mobile devices and is available today from the App Store.

Madden NFL 11 is available today from the App Store for iPad and iPod touch, or at  A version for feature phones is also available with an Android version coming later in the year. Assets and additional press information can be found at

EA Mobile has a solid reputation for its pioneering and market leadership in mobile gaming.  EA Mobile has been a definitive player with the rise of Apple devices as gaming platforms. Popular games include SCRABBLE, Tetris, MONOPOLY and BATTLESHIP, which have consistently ranked among top sellers and, in 2009, The Sims® 3 was the #1 best-selling game on the App Store.  For more information about EA Mobile, please visit, join us on Facebook at or follow us on Twitter at

About EA Mobile

EA Mobile™ is the world’s leading wireless entertainment publisher with award-winning games such as Tetris®, Bejeweled®, The Sims™, and Need For Speed™. The EA Mobile portfolio also includes casual games based on the company’s collaboration with Hasbro, Inc. including MONOPOLY, YAHTZEE and SCRABBLE (in the U.S. and Canada) as well as sports blockbusters from the EA SPORTS™ brand, including Madden NFL Football, FIFA Soccer and NASCAR®. EA Mobile develops games for multiple mobile platforms including mobile phones, smartphones, the iPad™ and iPod®. For more information about EA Mobile, please visit

]]> 1 Apple posts iPhone 4 Press Conference Video Sat, 17 Jul 2010 01:20:57 +0000 Read More]]> Apple was quick to post the video of iPhone 4 press conference on its website. If you missed our live coverage then head over to to stream the video online.

Be sure to read our July 16th iPhone 4 press conference round up here.

Apple has also posted some new information about its antenna design & testing facilities in which they have invested more than $100 million.

During the press conference Steve Jobs said that the almost all smartphones suffer from weak spots and if the phones are held with a tight grip then it can cause the signal bars to drop.

]]> 0 iPhone 4 Press Conference Round Up Sat, 17 Jul 2010 00:42:51 +0000 Read More]]> iPhone 4 press conference

Today Apple responded to all the issues raised by the media related to iPhone 4 reception and antenna design. The press conference began with the iPhone antenna song written by a youtuber.

Steve Jobs gave a presentation which was followed by a long Q&A.  The press conference aimed at identifying the iPhone 4 problem, providing data related to the issue and offering solutions.

The tone of the event was “smartphones aren’t perfect” and almost every smartphone manufacturer has to deal with weak spots. When you grip your phone tightly or touch its weak spot the signal bars drop and it is not unique to iPhone 4. Steve Jobs compared the signal bar drop in Blackberry Bold 9700, HTC Droid Eris and Samsung Omnia II which showed that the death grip issue exists in those phones too.

Nokia recently responded to Apple mentioning the fact some of their phones ship with stickers on the back that say “don’t touch here” and said:

In general, antenna performance of a mobile device/phone may be affected with a tight grip, depending on how the device is held.

One of the reasons why many people were able to reproduce the signal drop due to antennagate was that iPhone 4 design marks its weak spot with a line in the stainless steel band. If the line did not exist then everyone would have touched the phone at a different point and thus would not have identified it as a major issue.

Apple released iOS 4.0.1 yesterday which fixes the signal strength algorithm so that the bar drop might not appear as drastic as it did before.

Steve Jobs said that people are reporting better reception than they ever did with any other version of iPhone and they were aware of the weak spot but didn’t think of it as a big issue as it exists for the entire industry.

During the press conference Jobs offered some interesting data which suggests that the issues are being faced by very few people.

Apple would go onto investigate why even after an improved antenna design the iPhone 4 drops less than one additional call for every 100 calls. Steve Jobs suggested that this could be because 80% of iPhone 3GS users bought a case for their device while only 20% users bought a case for iPhone 4 and cited Consumer Reports who recently reported that Apple’s bumper case solves the death grip issue.

The iPhone 4 “issues” according to Apple is affecting a very small percentage of users and to make everyone happy Apple will offer bumper case for free to all iPhone 4 customers. If you’ve already bought a bumper case then you would be eligible for a refund however the purchase of third party cases won’t be refunded. Bumper cases will be offered for free until September 30th and after that Apple will re-evaluate their strategy. You will be able to choose either a bumper case or third party case from Apple’s website sometime starting next week.

Apple will be releasing a software fix for the proximity sensor and also announced that the white iPhone 4 will be available later this month. iPhone 4 will be available in 17 more countries on 30th July.

By highlighting the antennagate and weak spot issue in most smartphones Steve Jobs acknowledged that this issue exists for the entire industry and is a challenge which they hope to overcome in future. For customers who are still not satisfied with a free bumper or the weak spot explanation, Apple suggests getting a full refund by returning the undamaged device.

]]> 0 FTC to Investigate Apple Mon, 14 Jun 2010 18:08:42 +0000 Read More]]> Since the war between Apple and Google really started to heat up when Apple rejected the Google Voice iPhone app, the threat of Federal Trade Commission (FTC) or Department of Justice investigations has loomed over Cupertino. There has been a lot of talk in industry circles in the last year and a half about Apple’s business practices. While red flag words like uncompetitive and closed have been used freely, there seemed to be no lingering threat of governmental investigation. Boy Genius Report is now reporting that an agreement between the FTC and Department of Justice has been completed that allows the FTC to take the lead in a formal investigation of Apple.

While the details of the agreement or scope of the investigation have yet to be revealed, it can be certain they will investigate three main areas. The first is whether Apple’s ban on third party development tools and compilers is anti-competitive. We may have already seen a brief glimpse of Apple’s response to this aspect of the investigation when they recently revised their developer’s agreement. The second area is whether Apple’s ban on Flash is monopolistic and anti-competitive. This thorn in Apple’s side may finally come back to cause real problems. The last area is Apple’s ban on companies like AdMob from serving ads on the iPhone.

Unlike the 1997 FTC and Department of Justice investigation of Microsoft, Apple has a little bit of leverage. While dominant in mindshare and growing quickly everyday, Apple still has a relatively small share of the personal computer and mobile device market. While we hear about how dominant the iPhone is and how the iPad will crush the PC, Apple can still hide behind small overall market shares when the American government comes calling. There is no fear of Apple being broken up and the most they can really fear is a reprimand, a fine, and a directive to change certain business practices. If given the choice, Apple will probably let AdMob in if it means it can keep Adobe out of the iPhone environment. It might be the only concession needed and one it would grudgingly but willingly make.

What do you think of the investigation? Should governments stay out of a private corporation’s business? Are you happy the American government is looking into Apple’s business practices? Let us know what you think.

Poll Question

Cast your vote

]]> 3 Microsoft’s Bing Comes to iOS 4 Tue, 08 Jun 2010 15:16:06 +0000 Read More]]> bing microsoft logo

When rumors of a pending iOS search deal between Apple (NASDAQ:AAPL) and Microsoft (NASDAQ:MSFT) started circulating this year, it seemed like a long shot Bing was about supplant Google (NASDAQ:GOOG) as the default iOS search engine. But politics makes for strange allies and as the gulf between Apple and Google widened as the year wore on, Bing as the default iOS search started seeming like more and more of a possibility. With yesterday’s announcement of the inclusion of Bing in iOS as an option, not the default, we get yet another example of the Apple rumor machine giving us a partial truth mixed liberally with wild speculation.

Simply including Bing alongside Google and Yahoo! in MobileSafari instantly raises its exposure and credibility. Bing has earned some quiet praise for unique features like Visual Search and bringing those capabilities to the iOS natively should greatly enhance the user experience. In talking about Bing’s inclusion, Jobs offered his own praise for the search engine. Lauding the Bing team’s implementation of the search engine on the mobile device, the Apple chief spoke to the search engine’s use of HTML5. While stopping short of drawing comparisons between Google and Bing, he did seem to indicate his pleasure with the new option. Now that Bing is a native option it’s unclear whether Microsoft will discontinue its current iOS app but it seems likely it will maintain both, much like Google and Yahoo! do now. As with a lot of things in the iOS environment, native apps provide an outlet for increased function that can’t be replicated in a browser search results page.

What do you think of the inclusion of Bing in iOS 4? Is this an attempt to provide the user more choice or to tweak Google in the ongoing war between Cupertino and Mountain View? Is this the beginning of an unforeseen detente between Apple and Microsoft? Leave us your thoughts in the comments.

Poll Question

Cast your vote.

]]> 0 Pre-Order ‘iPhone 4GS’ Case. Another iPhone 4G Parts Video Tue, 01 Jun 2010 10:13:36 +0000 Read More]]> iphone4gs case

iPhone accessory makers in China have often managed to get detailed specifications about Apple’s next mobile device and offered accessories before the product launch. New product launches create a huge demand and thus offers a great opportunity for accessory  companies to gain first mover advantage and supply the initial demand. is one the largest iPhone accessories trading companies in Asia and they recently sent out an email to their customers about pre-ordering the new iPhone 4GS cases. The iPhone 4GS case design is clearly based on the leaked prototype images of iPhone 4G / HD which have been published by Gizmodo and Vietnamese website.

We have probably seen enough evidence of the new iPhone 4G however, new videos and images continue to appear as WWDC 2010 gets closer. today reported that one of their readers bought the iPhone 4G / HD parts in China and then delivered it to them. They further said:

Are those parts genuine? We can not know but we can tell for sure those parts are perfect, have no defects, not faulty at all, there is not even one single difference between the 2 copies we have.

Even though the genuineness of these parts cannot be confirmed, it bears a strong resemblance to videos and images reported earlier. The video shows parts of the new iPhone 4G / HD.

iPhone 4G / iPad Side-by-Side

iPhone 4G parts

[MacRumors] ]]> 0 Top Apple News Stories: Apple v HTC, Macintosh Developer License, iPad Launch and More Fri, 05 Mar 2010 20:53:25 +0000 Read More]]> It’s been a busy week for Apple…

Apple shares hit another high today at the end of a week where the computer company (which is now predominantly by it’s own COO’s admission a mobile device company) launched it’s first thinly veiled attack on it’s old bedfellow Google, dropped the entry price for developers to it’s desktop developer license, officially announced release dates for it’s highly anticipated entry into the Tablet computer market and was lauded as the “World’s Most Admired Company” by Fortune.

Apple v HTC.

The Apple v HTC lawsuit has divided many industry pundits on what it’s implications are. HTC is the mobile phone manufacturer who makes handsets which run both Microsoft’s and more pertinently Google’s mobile operating systems. In some camps the belief is simply that the US Patent System is to blame and Apple must protect it’s patents like any other company, or lose the right to defend them. In the middle ground some people see it as a growing divide, and the beginning of a proxy war between previously friendly tech companies who now have too many overlapping interests. In the slightly more crazy camp certain bloggers see it as a bitter Steve jobs not wishing to see Apple’s designs absorbed by other ‘Borg’ like entities and Apple subsequently suffering a similar fate it did at the hands of Microsoft back in the early days of the first GUI operating system designs.

Whichever way you look at it the entire case, or cases, will either last years or be settled privately at some point in the future, when all involved feel that enough blood letting has been done. It should also be noted that Apple is itself a respondent in a similar lawsuit where Nokia alleges that it stole their designs. Apple has countersued in that case and there is some merit to the supposition that Apple, following advice from it’s legal department, is attempting to strengthen it’s position in that lawsuit with Nokia by enforcing it’s patents against another rival. Enter HTC.

Ideas have certainly been aped by each manufacturer to varying degrees. And Apple’s innovations are being copied. What Apple needs to decide is whether irritating, and potentially alienating Google, by bullying HTC with measures like trying to block imports of their handsets to the US, is really worth the end result it will yield. Having made this move it seems likely that this is only an opening salvo from Apple, with more lawsuits to follow in coming weeks against other Android manufacturers.

The bottom line is lawsuits like this are not healthy for the companies involved, and don’t really benefit the end consumer. In terms of tangible effects it will have for us as end users the most worrying aspect is that if Google and Apple fall out sufficiently iPhone and Mac users might actually get stuck with Bing as their default search engine in Safari. Not something I relish personally, and something potentially harmful to Apple in terms of it’s own image. But hopefully it won’t come to that.

US$99 Macintosh Developer Licenses.

On a more positive note, after a lengthy downtime for the Developer section of Apple’s website yesterday, the system came back online with a new low price of $99 US for their Macintosh Developer License. This brings it into line with the price of the iPhone Developer License, and raises the possibility that Apple may be prepping for a Mac App Store. Every shiny lining has a dark cloud wrapped around it, and that comes in the form of no more hardware discounts for developers. Boo!

WiFi iPad shipping on the 3rd April.

As we have already reported the iPad will hit the streets on the 3rd of April in the US. A Saturday. So keen early adopters don’t have to make imaginative excuses and skip work to be able to pick up their new toy at an Apple store on the first day of availability. If trekking to an Apple Store is too much like hard work on a Saturday morning (with or without a hangover) then you can order your WiFi iPad online from the 12th of March and have it delivered to your door on the 3rd. Those who live outside the US, or want 3G models will have to wait until later in April. Countries outside the US officially getting the iPad in late April are Australia, Canada, France, Germany, Italy, Japan, Spain, Switzerland and the UK. Other countries and their official release dates are to follow. Some of us in more far flung places may have to take a trip to the US or pop to places like MBK in Bangkok and take our chances with the price there. It’s a little disappointing that there is still no news on developers being able to snag a unit outside the US at the same time as their US peers.

Apple tops Fortune’s list of “Most Admired Companies”.

Apple has achieved the Number 1 spot on Fortune’s list of most admired companies. Previously it was number 2!

“With 250 million iPods, 43 million iPhones, and 32 million iPod touches sold to date, plus the promise of a game-changing iPad, Apple won this year’s vote by the highest margin ever for a No. 1. Two more years as champ and Apple will match GE for most appearances in the top spot.”

As BMW CEO Norbert Reithofer puts it, “The whole world held its breath before the iPad was announced. That’s brand management at its very best.” — Christopher Tkaczyk

Apple removes “titillating” Apps from iTunes.

Last week AAPL shares took a little hit around the day that Apple decided to drop some of the more racy iPhone apps from it’s iTunes Store to much consternation from the developers who had been profiting from such “titillating” programs! Their main complaints were reasonable. They were that the ban hammer fell without any notice and that certain large publishers of similar programs remained in place. Opinions are strongly divided in the developer community about whether the App Store is a better place with or without these Apps. But the world does indeed seem to still be turning…

AAPL hits $218+ and still counting…

In the last few weeks Apple’s share price had been vacillating between the mid $190 mark, and popping it’s head occasionally just over $200 per share before receding again. Around the initial announcement of the iPad shares had briefly risen above $200 before falling back again.

On the back of the announcement of the iPad launch today Apple’s shares have solidly broken through the $200 barrier and as of this writing are still rising, passing $218 per share.

All in all an exciting and action packed week for Apple watchers, consumers and developers. Can’t wait for next week!

Let us know your thoughts below. Did we miss anything?

By: Stephen Northcott

]]> 1 Spore Creatures for iPhone Evolves As Great Simulation Game Wed, 24 Feb 2010 16:44:53 +0000 Read More]]> Spore Creatures [rating: 4/5]

EA Mobile has proved to be one of the most successful ‘established’ game publishers in the App Store and as they continue to launch their popular titles for the iPhone platform they are giving hardcore EA fans another reason to buy the revolutionary touch screen mobile device.

EA Mobile has played an important part in setting a new standard for iPhone gaming. By bringing titles like Scrabble, NFS Undercover,  NFS Shift and The Sims 3 to iPhone EA has proved that iPhone/iPod touch is great for casual and hardcore gaming.

Spore Creatures iPhone iPad Game

Spore Origins for iPhone was one of EA Mobile’s early games in the App Store and it was an instant hit. Spore Creatures is an extension of Spore Origins and adds more depth to the gameplay. If you like simulation games with amazing 3D graphics then Spore Creatures would be a great start. The entire 3D environment is beautiful and the developers have done a great job in paying close attention to the smallest details in creating a perfect spore world. As your creature interacts with the environment you can hear the different sound effects which creates an engaging experience.

The main object of the game is to survive the hostile environment and earning DNA to evolve and unlock body parts. The current version of Spore Creatures features 4 zones (Sandy Shores, Barren Desert, Dark Forest and Icy Mountains) To unlock a particular zone you need evolve your creature with special abilities. The obstacles in each level vary from dangerous creatures, objects and traps. The game has an element of puzzle in it as you often have to figure out how to pass through blocked paths. Each zone has various levels and each level can be completed by reaching the end of the level. You will have to make various choices to progress further, socializing or attacking an epic creature will enable you to unlock different abilities.

You play the entire game to evolve by collecting more DNA and discovering new body parts to spend time in  Spore Creature Creator where you get to experiment, customize and equip your creature with different abilities. Your creature has a complexity meter so you have to carefully choose the body parts you wish to include. The interface in creature creator mode is intuitive and is divided in three categories. You can customize the color, body style and add or remove body parts. You can add offensive, defensive, movement, perception and social abilities to you creature by choosing from a variety of body parts available. If you are not much of a control freak then you can just select the random option to generate a new creature.

Spore Creatures iPhone iPad Game_4

The controls in Spore Creatures are very simple and sometimes very annoying. The movement of the creature is controlled by the accelerometer which can prove to be very frustrating after ten minutes of play. Interaction with creatures and environment is done via touch controls. My suggestion to EA would be to consider adding virtual D-pad controls for the movement in addition to accelerometer based controls.

EA Mobile boasts about more than billion possible combinations inside Spore creature creator however they missed out the feature to share your creation online. It would have been great to be able to share your creation with other players worldwide and be able to download your friends spore creature.

Spore Creatures for iPhone has a high replay value as there are many levels to complete and every interaction with the environment can produce different results. If you already own Spore Origins and are a big Spore games fan then Spore Creatures is a certainly worth your time. If the developers can fix the controls and add online features then this game would definitely deserve 5 stars.

The Good

The Not So Good

Reviewed By: Ravin

Price: $6.99 (iTunes Store)
Released: Jan 25, 2010
Reviewed Version: 1.0.0
Size: 72.3 MB
Languages: English, French, German, Italian, Japanese, Spanish
Seller: Electronic Arts
© Electronic Arts Inc. All Rights Reserved.

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