iPhone, iPad Games, Apps, Reviews, News Thu, 16 Jul 2015 12:57:54 +0000 en-US hourly 1 iPhone 5s vs. iPhone 5c Sales Compared 72 Hours After Release Tue, 24 Sep 2013 19:40:30 +0000 Read More]]> iPhone 5s vs iPhone 5c sales compared

The latest iPhone 5s and iPhone 5c from Apple went on sale in the US, Australia, Canada, China, France, Germany, Hong Kong, Japan, Puerto Rico, Singapore and the UK on September 20th. Apple recently announced opening weekend sales figures of 9 million iPhones sold. However, the company did not give a breakdown for iPhone 5s and iPhone 5c separately.

Judging by the availability of iPhone 5s models at Apple stores and the slipping of shipping dates to October, it was easy to believe that iPhone 5s is clearly more popular. Now, a new report by Localytics gives us some more insight into how popular is the iPhone 5s vs. iPhone 5c. The analytics company examined 20 million unique iPhones and then analysed the breakdown by country.

The report reveals that China leads in terms of users’ preference for iPhone 5s over iPhone 5c. One of the results for the popularity could be the new gold color. Many analysts believe that in the Asian market gold color phone would be extremely popular.

One possible explanation: there was a lot of hoopla around the addition of the gold-colored iPhone 5s as a very attractive addition in particular for Asian markets so this hypothesis may hold true.

Except the UK all other major markets were reported to have a very high ratio of the 5s vs. the 5c. The reason behind this could be due to subsidies not playing a major role in buyers decision and the fact that the economy is still recovering.

Further, the report highlights that the United States accounts for 68% of all active iPhone 5s and 5c devices. In simple terms, these numbers clearly suggest that more users are opting to buy the all-new iPhone 5s than the iPhone 5c.

Apple’s iPhone 5s comes with improved camera, dual-tone LED flash, 64-bit chip A7 processor and Touch ID fingerprint sensor. This year the company added two new colors to the lineup, introducing space gray and gold. Even though iPhone 5c is available at $100 cheaper the launch weekend certainly suggests more interest in the faster flagship model than the more colorful 5c.

]]> 1 China Expected to Hit 246 Million iOS and Android Devices This Month Wed, 20 Feb 2013 17:14:59 +0000 Read More]]> China Worlds Largest Smart Device Market

China is quickly becoming the focal point of the smartphone market, with the country slated to surpass the United States and become the world’s largest smart device market in the world. According to mobile analytics platform, Flurry, China has the most active Android and iOS tablets and smartphones. China has been in close competition with the United States since last year, with a user base of 222 million in the United States and 221 million in China.

The report also notes that China will surpass the US with an estimated 246 million devices as opposed to the 230 million devices in the United States. In the first fiscal quarter of 2013, Apple reported a 67 percent revenue increase in China, coming out to about $6.8 billion. During past earnings reports, CEO Tim Cook mentioned that China is a major growth opportunity for Apple as it is the second largest region and a large part of the company’s revenue comes from the country.

Apple has continued to expand in China, adding over 10 retail locations and focusing on making the country among the first to receive new product releases. China has continued to add more smart devices, with over 150 million additions in the year of 2012 in comparison to the 55 million in the United States.

Smartphone activations

China also has massive influence in the manufacturing of these products, as it is the location of major companies such as Foxconn which builds devices for Apple and many other companies in the United States. Other markets trailing China and the US include the U.K with 43 million smart devices, South Korea with 30 million, and Japan with 29 million devices.

{Via MacRumors}

]]> 1 OS X Mountain Lion Accounts for 3% of Total Mac Traffic Mon, 30 Jul 2012 20:44:04 +0000 Read More]]> OS X Mountain Lion Share

On Friday, AllThingsD reported on new statistics about the widespread use of Apple’s newest OS X update, Mountain Lion. The report mentioned that roughly 48 hours after the public release of OS X Mountain Lion, about 3% of total web traffic is coming from the latest Mac software.

Analytics firm Chitika conducted the research to come to this conclusion, estimating that Mountain Lion’s web traffic percentage increased from 0.25% before the public launch. This was likely the developer previews of Mountain Lion running prior to the release.

Moreover, based on Apple’s June 2012 announcement that there are currently 66 million Mac users in the wild, we can infer that 2.11 million Mac users downloaded OS X Mountain Lion in the past 48 hours,” Chitika said. “Using this figure, if we assume that 90 percent of these users paid to upgrade, OS X Mountain Lion generated $38 million in revenue for Apple in the past 48 hours.

It is unclear exactly how this compares to last years installation figures, which brought in one million downloads of OS X Lion on the first day of release.

With Retina Macbook Pro sales still increasing steadily and the company’s Up to Date program running, many users are either buying the MacBooks with Mountain Lion preinstalled or getting the update for free. OS X Mountain Lion brings key features to the desktop platform and blurs the lines between its mobile counterpart, iOS. Features such as Notes, Reminders, Notification Center, iCloud, and Dictation make OS X very similar to iOS.

{via MacRumors}

]]> 2 Angry Birds Space Hits 10 Million In 3 Days Tue, 27 Mar 2012 15:39:44 +0000 Read More]]>

On Thursday of last week Rovio released its most recent installment in it’s mega hit game, Angry Birds. The game has been an instant hit, netting 10 million downloads over by Monday of this week. Insane numbers, even by Angry Birds standards. Angry Birds Space takes the fun out of the atmosphere utilizing new physics.

Angry Birds Space was release for Apple iOS, Android devices, PC and Mac. Specific details on the number of downloads were not released. I found it interesting that there was not a free version on iOS when released, iOS being one of Angry Birds’ most prominent platforms for the game.

Peter Farago, vice president of marketing at the mobile analytics firm Flurry said “The closest success story I can think of is OMGPOP’s Draw Something, which racked up 20 million total downloads in five weeks.” So 5 weeks compared to 4 days is the closest comparison. Whether you like the game or not you have to admit that is pretty amazing.

Overall, this installment of Angry Birds changes things by altering a world class physics machine. There is something to be said for the depth of Angry Birds. I admit, its a simple pick up and play game but how many clones have you seen that haven’t gotten it right? Certainly didn’t do 10 million downloads over a weekend. I’ll continue to play my Angry Birds and agree to disagree with the haters. Download it and try it out, $0.99 isn’t bad and 10 million downloads can’t be wrong.

]]> 4 Apple iPhone Developer Clause 3.3.9 iAd Competitive Advantage Thu, 15 Apr 2010 13:18:47 +0000 Read More]]> Apple was very clear in it’s statement of intent about iAds and iPhone OS 4.0. The company stated that it would not prevent third-parties from providing advert services to developers creating apps for it’s platform.

However, taking a closer look at the new iPhone Developer Contract, there is another clause that is causing some consternation for advertising firms like AdMob, Analytics companies such as Flurry, and even individual app developers who like to analyse their customers gaming habits to provide a “better gaming experience”.

The crucial part of Section 3.3.9 of Apple’s new developers agreement states the following :

The use of third-party software in Your Application to collect and send Device Data to a third party for processing or analysis is expressly prohibited.

There are many ways to interpret this.

Firstly, if you are collecting your own analytics and not sending it to another party then you seem to be in the clear. This would be my interpretation anyway. Further subsections of the clause do state that you need to let your customers know about data you are collecting. But then this is fairly standard fare in a world where we are supposed to respect our customers privacy; something Apple takes very seriously.

Getting into the nuts and bolts of the wording a little further we need to figure out what “Device Data” means. Is this referring to an iPhone’s specifications and information such as it’s UDID (a unique identifier each iPhone, iPod Touch and iPad has)? Or is it also referring to any data generated by your app?

Either way it can be seen as giving iAds a competitive advantage over the likes of AdMob, and also hobbling analytics companies like Flurry and Distimo; who offer plugins as well as direct monitoring for developers so they can track app usage, as well as allow them to create wide ranging industry reports on app sales and usage for general consumption. In Distimo’s case they actually hook directly into your Developer Account at Apple. I would have to wonder how this is affected, if at all, by this clause – as your device is not sending any data back to them in that scenario.

In simple terms what this clause could mean is that AdMob may potentially not be able to produce targeted ads, whereas Apple’s own iAds would be able to. It could also mean that any analytics data that other companies might like to collate for general consumption, or on the app developers behalf, would not be as fine grained as it has been able to be in the past.

Peter Farago, who runs marketing for Flurry, has said that they are still trying to interpret exactly what the clause means, but feels that there will be a way to work with Apple moving forward. I would tend to agree with that analysis.

Apple, as they have done with 3.3.1, has set a base line they can fall back to in any disagreement with another party. How, and when they actually enforce the strict wording of this contract is entirely up to them.

Flurry goes on to say :

It’s too early to tell. No one’s freaking out. There’s more to understand about it, and we’re dialoguing with Apple about it, but it looks we may have to modify the way we collect and distribute information.

Do you feel that some of these companies have been too free and easy with your personal data in the past? Or do you think Apple is simply trying to unfairly crush any and all competition?

Let us know in the comments.

]]> 1 35% of iPad Apps are games: Report Fri, 09 Apr 2010 11:24:24 +0000 Read More]]> Distimo, from their own About page, is an “innovative app store analytics company built to solve the challenges created by a widely fragmented app store marketplace filled with equally fragmented information and statistics.”

They offer a free service for Developers who are interested in monitoring the mobile app ecosystem. They also offer free analytics tools for developers so they can monitor their own applications’ performance across all app stores. This is done very simply by allowing them access to your iTunes Connect account, either via your username, or a special user name with limited access you setup for them.

I use them, and they are pretty good. I have to admit I was a bit uncomfortable initially with letting them have access to my account. But can say I’ve had no problems.

Their most recent report makes interesting reading :

In total, there are 2,385 applications that are available exclusively for the iPad. The largest category on the iPad is Games with 833 titles (35%), followed by Entertainment and Education with 260 and 205 titles, respectively.

Games and Entertainment applications are more popular on the iPhone than on the iPad: 70% of the most popular applications on the iPhone are published in either one of those categories, compared to 40% on the iPad.

83% of applications on the iPad are paid, while only 73% of all applications are paid on the iPhone. The average price of all paid applications that are solely compatible with iPad is $3.61 compared to $3.55 for applications compatible with iPhone.

Medical applications are most expensive on both the iPad ($9.39) and iPhone ($10.73). On the contrary, Education ($9.10), Healthcare & Fitness ($4.41), Music ($6.86) and Sports ($4.95) applications are significantly more expensive on the iPad. Books are currently cheaper on the iPad than on the iPhone which may be influenced by the iBookstore availability on the iPad.

The full report can be downloaded for free here : [] ]]> 0