https://touchreviews.net iPhone, iPad Games, Apps, Reviews, News Thu, 30 Jul 2015 08:09:28 +0000 en-US hourly 1 http://wordpress.org/?v=4.2.3 Apple Inc. (AAPL) Game Center Meet Amazon’s GameCircle https://touchreviews.net/apple-inc-aapl-game-center-amazon-gamecircle/ https://touchreviews.net/apple-inc-aapl-game-center-amazon-gamecircle/#comments Thu, 12 Jul 2012 16:04:48 +0000 https://touchreviews.net/?p=20542 Read More]]>

On Wednesday, Amazon announced its own gaming service for game developers called GameCircle. By creating this new experience, Amazon appears to be competing directly with Apple Inc. (AAPL) Game Center, putting scores, competition and social gaming into one service and offering it to developers and users alike.

On the Amazon Mobile App Distribution blog, the company describes what GameCircle is all about, calling it a “new set of services designed to make it easier for you to create more engaging gaming experiences and grow your business on Kindle Fire”.

GameCircle will make achievements, leaderboards and sync APIs accessible, simple and quick for you to integrate, and will give gamers a more seamless and entertaining in-game experience.

Although it focuses mainly on developers creating an ecosystem for their apps, the end user features are very similar to Game Center, Apple’s own online multiplayer social gaming network. It allows users to “ track all earned trophies, treasures, badges, awards, and more without leaving the gaming experience”.

Other features include giving users the ability to invite friends, start multiplayer games, track achievements, and compare scores on a leaderboard. With GameCircle, Amazon’s Kindle Fire enters the social gaming market that other companies such as Apple and Google are currently dominating. GameCircle will allow Amazon to offer tailored services to its Kindle Users and with the new SDK can also offer users apps made specifically for their device.

With GameCircle, Amazon is preparing to get a leg up on the competition and make the Kindle Fire one of the more sought after devices in the market. Amazon’s Kindle Fire 2 is rumored to be unveiled next summer, and will likely take advantage of GameCircle and the company’s numerous other services.

Apple’s Game Center Video

Amazon GameCircle Video

{Via 9to5Mac}

]]> https://touchreviews.net/apple-inc-aapl-game-center-amazon-gamecircle/feed/ 2 N.O.V.A. 3 Review – FPS That Sets the Standard in Mobile Multiplayer Online Gaming https://touchreviews.net/nova-3-review-fps-sets-standard-mobile-multiplayer-online-gaming/ https://touchreviews.net/nova-3-review-fps-sets-standard-mobile-multiplayer-online-gaming/#comments Sun, 27 May 2012 14:56:42 +0000 https://touchreviews.net/?p=20188 Read More]]> Gameloft have been churning out mobile games for a while now and for the most part they’ve been pushing the mobile gaming envelope especially when it comes to the graphics and N.O.V.A. 3 is no different. Does the gameplay match the beautiful and rich environments though?

N.O.V.A. 3 as the name suggests is the third in the the first person shooter series which follows the explosive exploits of Kal Wardin as he fights for no lesser prize than humankind itself. If you haven’t played either of the previous N.O.V.A. that’s not a problem, (although you may go back to them after playing this), as the game stands on its own and the short intro will soon get you up to speed.

As previously mentioned the whole look of N.O.V.A. 3 is completely immersive as the rich, massive, interactive environments are a pleasure to behold. Starting in and around the derelict buildings of San Francisco, through alien spacecraft and an explosive fire and ice wasteland the worlds look incredible.

As we’ve all come to learn though, games require more than just graphics to be a success and N.O.V.A. 3 is more than just eye-candy, in fact it’s one of the closest experiences to having a console in your pocket that I’ve ever played on a mobile device.

The audio helps this with the overall experience too, from powerful gun-shots and explosions to great voice acting and background music the aural experiences is excellent, especially if you listen with headphones.

The action comes fast and furious, right from the start and you will need fast fingers to keep yourself alive. These fast fingers have to be balanced with the amount of ammunition you have as supplies are limited especially if you don’t want to if you don’t want to increase the cost of the game by stumping up more of your hard earned money to upgrade your weapons and abilities.

The downside of the scarce ammunition though is exacerbated by some less than perfect controls. There’s nothing substantially different in N.O.V.A. 3 from other first person shooters but they feel unpolished and the limited customization ensures that we will have to spend quite a while with them before you feel at ease.

Spending time with N.O.V.A. 3 though is something you will want to do though as the rewards are worth it. A compelling, if short, campaign mode is great to play but the addition of not only a local wi-fi multiplayer but also an online version, via Gameloft LIVE, is going to have you hooked for months.

Six different multiplayer game modes as well as weekly tournaments keeps things interesting and as long as you put in the time to learn your skills so that you aren’t re-spawning every 30 seconds the online modes ultimately make N.O.V.A. 3 {$6.99} a very rewarding experience.

All this comes at a price, not the $7 that it’ll cost you in the App Store, that’s a bargain, but the 1.5 GB of storage space that it will take up on your iOS device. You may need to manage some space before installing this monster!

There are games that push the limit of mobile gaming and make other companies step up, N.O.V.A. 3 is one of those games and you don’t want to miss the bandwagon.

What we like:

What to know:

[rating: 4.5/5] ]]> https://touchreviews.net/nova-3-review-fps-sets-standard-mobile-multiplayer-online-gaming/feed/ 1 Ngmoco Gives Interesting Talk on How Eliminate Was Built | GDC 2010 https://touchreviews.net/ngmoco-talk-how-eliminate-was-built-gdc-2010/ https://touchreviews.net/ngmoco-talk-how-eliminate-was-built-gdc-2010/#comments Wed, 10 Mar 2010 05:32:30 +0000 https://touchreviews.net/?p=5345 Read More]]> In one of the first GDC (Game Developers Conference) panels this morning in San Francisco Ngmoco kicked things off with a presentation on how they put their flagship “freemium” FPS Eliminate together.

Their aim from the outset was to produce the definitive iPhone FPS which boasts all the features gamers expect from a console or PC equivalent. With a small team of 3 coders and a project timescale of 5 months they had their work cutout for them. Their first target was the networking code…

The biggest headache with any networked multiplayer game is the dreaded spectre of “lag”. When they looked at commercial solutions for an engine it turns out that the Quake 3 engine with it’s roots in dial up connections proved the best all round solution simply because it was designed to cope with connection speeds similar to that of today’s 3G. As the devs said, “a dialup connection from 1999 looks a lot like a 3G connection today.”

On top of all that the Quake engine gave them graphics and lighting systems, map editors and animation controllers. With all of this available to them “out of the box” the team could focus more resources on the iPhone / App specific infrastructure of menus, lobbies, in-app purchases etc.

Other interesting titbits they spoke about included matchmaking and messaging software libraries they employed, in-house testing on OS X, how many servers Eliminate uses, and how they listened to player outcries on multiplayer issues they encountered.

For those interested, a more in depth piece on the talk is here

Ngmoco are set to launch more new games at GDC this week, and we’ll keep you posted on those..

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