https://touchreviews.net iPhone, iPad Games, Apps, Reviews, News Thu, 30 Jul 2015 08:09:28 +0000 en-US hourly 1 http://wordpress.org/?v=4.2.3 Sponsored Feature: IntenseGames Limited on why you should dash to buy Infinity Run on iOS https://touchreviews.net/sponsored-feature-intensegames-limited-dash-buy-infinity-run-ios/ https://touchreviews.net/sponsored-feature-intensegames-limited-dash-buy-infinity-run-ios/#comments Mon, 03 Dec 2012 20:26:11 +0000 https://touchreviews.net/?p=21672 Read More]]>

It’s hard to stand out from the crowd – especially when you’re a platformer on the App Store.

IntenseGames Limited believes its latest title, Infinity Run, has enough fresh and novel elements to make an impact in a highly competitive genre, though.

We had an opportunity recently to sit down and chat to Alexander Kutehov, project manager of Infinity Run.

Among other things, Kutehov revealed more about the aforementioned unique gameplay elements, how much work went into the touchscreen controls, and what’s planned in terms of updates for the game.

Oh, and whether Android gamers can look forward to a bespoke version of the game.

The first thing Kutehov wants to emphasise is that this is not just another endless-runner.

“The game is endless and finite at the same time. Infinity Run is packed with lots of levels, unique looks for each level, a diverse set of obstacles, and a bestiary of monsters,” Kutehov says.

“The number of levels is still finite, though. So, you CAN complete the game, defeat the final boss, see the final cutscene, and enjoy the victory. And after all that… start all over again.”
A game in which you are constantly on the move needs accurate controls, though, and Kutehov says that a lot of work went into ensuring this was the case in Infinity Run.

“The controls in Infinity Run work in such a way that the player can perform actions quickly and efficiently,” he says.

“To make a jump, for example, you don’t have to release your finger after swiping, for it’s enough just to touch the screen and slide your finger up for a certain minimum distance. Also, we have added several checks to prevent you from making accidental wrong moves.”

Kutehov states that a lot of work has gone into Infinity Run‘s presentation, too, which has a distinctly fantasy / mythical vibe.

“All those beautiful landscapes and buildings that you can see on the campaign map are there to remind you what would be lost if those hapless dwarves (in the game’s plot) have their way,” he says. “It is all there to show what you are trying to save.”

Infinity Run Image One

Making sure the detailed environments didn’t impact on the game’s performance was essential, as well.

“From the very beginning of development, we wanted to make sure the graphics ran smoothly on the entire line of Apple mobile devices,” Kutehov explains.

“To achieve this goal, our team of programmers and artists tested many different solutions and implemented the best of them.”

In terms of increasing the amount of content in Infinity Run, Kutehov says that one aspect that will definitely be bolstered is the number of playable characters.

“In the original version of Infinity Run, you only have one game character: a noble paladin, who alone tries to save the world from a terrible monster that has broken free,” he says.

“Additional characters will appear in the add-on version of the game. And you can find out who they are in the final cutscene of the game.”

This is just one of the many things that’s planned in terms of updates for the game.

“This upgraded version of Infinity Run is already in development, and will contain an additional character, more levels, and new game elements such as combos,” Kutehov reveals.

“Furthermore, we plan to add support for the iPhone 5’s larger display. We’re looking to translate Infinity Run into different languages, as well.”

You can download Infinity Run as a free Universal app for iPhone and iPad now [iTunes link].

Kutehov tells us we can expect to see an Android version out in the near future, as well.

]]> https://touchreviews.net/sponsored-feature-intensegames-limited-dash-buy-infinity-run-ios/feed/ 0 iOS Apps Please the Eye, Android Apps… Not So Much https://touchreviews.net/ios-apps-android-apps/ https://touchreviews.net/ios-apps-android-apps/#comments Tue, 01 May 2012 18:06:04 +0000 https://touchreviews.net/?p=19982 Read More]]>

I must admit, when a friend and I decided to take up app coding as a hobby to see if we could make a game, I thought mobile app coding was the same across the board. Guess what? It is not the same. Surprise I know, don’t get me wrong I didn’t think it was identical but I did think it would be more cross-platform than it is. Specifically, we’ll look at the differences of aesthetics between iOS and Android in this article.

In a nutshell, it’s easier to make good looking apps in iOS than in Android. Hipmunk UI/UX designer and iOS developer Danilo Campos explains: “The very simple short answer is it’s easier to make a good-looking, attractive iOS app compared to making an Android app.”

It’s no surprise that when you look at an Apple product vs. a Google product that the Apple product is going to most likely be more polished and sleek, also more expensive. This should give you a hint as to which one cares more about these qualities when it comes to software as well. Now that I sit down and think about it, it makes perfect sense, I just hadn’t thought about it.

Though many things that Apple product users such as myself see as issues with Android many Android users see as benefits. This might be true but some of these are the very reason for the apps not appearing as polished. One thing is for sure, it is is not for lack of talent in the Android development scene.

Let’s look at the reasoning before I am strung up by the Android users:

“Android devices come in different shapes and sizes, different screen resolutions, different device speeds – and that’s actually a huge hurdle,” Karma app co-founder Lee Linden told Wired.

Campos states, “It feels like you’ve got more documentation, both officially sanctioned and thirdparty, so that makes things smoother.” He adds, “One of the hangups [with Android] is so much of the stuff doesn’t feel fully documented.” “Ryan, our Android guy, has to go digging around in the source code to figure out some XML formatting piece that isn’t made clear. That’s been painful for him.”

Overall, Google is learning from their developers and fixing many of the issues. Adding developer support pages to Google+ and also adding a much more robust Android training regiment. With these improvements, some issues still persist. The fragmentation remains as a major issue as less than 3 percent of Android devices currently run Ice Cream Sandwich (Android 4.0). I’ll continue to monitor the progress as my company utilizes Google Apps for Business and I am a fan of all things Google, except Android. Sorry Android fans, it just hasn’t lured me away from iOS… yet.

{via Gizmodo}

]]> https://touchreviews.net/ios-apps-android-apps/feed/ 7 Apple Inc. (AAPL) Starting Operations in Israel with Anobit https://touchreviews.net/apple-inc-aapl-starting-operations-israel-anobit/ https://touchreviews.net/apple-inc-aapl-starting-operations-israel-anobit/#comments Thu, 26 Jan 2012 21:07:58 +0000 https://touchreviews.net/?p=19283 Read More]]>

In a report from Israeli business newspaper Calcalist, it was revealed that Apple Inc. (NASDAQ:AAPL) is ramping up its operations in Israel post acquisition of Anobit. The report also mentioned that AAPL has begun looking over resumes to hire for its new research and development center in Haifa, Israel and has looked over “several hundred resumes” from engineers looking to work in the new center.

The new research center is expected to be run by Apple’s new hire, an Israeli high-tech executive Aharon Aharon. The report also notes that Apple is opening up its new research center in a location where companies such as Intel, Microsoft, and Phillips currently call home.

Apple is seeking expertise in chip development, more specifically in the electrical circuits and hardware testing and verification departments, many of which the companies mentioned above can provide. Apple’s research center is separate from its acquisition of Israeli flash memory firm Anobit, which, according to Apple CEO Tim Cook, is currently being integrated into Apple’s ecosystem and will be headed by hardware engineering chief Bob Mansfield.

Reports from 9to5Mac also suggest that Apple has sent vice president Johny Srouji, who has had experience at other companies such as IBM and Intel, to oversee Anobit’s operations in Israel. Srouji joined Apple in 2008 and is now overseeing VLSI operations at Anobit, which focuses on chip design and implementation.

{via MacRumors}

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