iPhone, iPad Games, Apps, Reviews, News Sat, 01 Aug 2015 15:00:07 +0000 en-US hourly 1 A Snappy Christmas 3D for iPad: Fun Idea, But Needs Work Mon, 26 Dec 2011 21:30:37 +0000 Read More]]>

[rating: 2/5]

A Snappy Christmas 3D Review: A storybook for kids based on the Snappy Dragons character. While the character is cute, the book is lacking in many areas.

The app is a reading book for children and offers options between English and French, and between Read By Myself or Read To Me. There are also three games included that give you a bit more to do than just the short story.

First the story itself, the plot felt a little weak and the characters were distant. Snappy and his friend Meline build a snowman in the woods but are missing a key piece until they get some help from Santa. Good enough for kids, I suppose, but there’s no real connection built with the characters.

The design itself has issues. First, the cursive font that was chosen is not suited for young children. It was difficult to read from time to time and would be hard for kids to identify some of the letters. And some words were highlighted in different colors, which might lead you to believe they were emphasized or interactive. They weren’t. Also, the narrator made an error and spoke an extra word that wasn’t printed. That is a critical error in a reading book for children.

Then there’s the technical side. The 3D layers effect was best thing about this app. And some of the animations were also good. But I had continual problems with the app crashing, even after an update was released. And it only works in one orientation that was upside down for most iPads with cases.

On the positive side, the app had a classic appeal and characters with potential. The UK English accent was engaging and clear. The sound effects added to the story. And adding a few simple games to the app gave it a bit more bang for the buck. There’s actually some good potential here. Potential.

A Snappy Christmas 3D disappoints in its execution, but leaves room for improvement. With a few tweaks and maybe some additional background on these two characters’ relationship (I mean how does a little girl come to have a dragon as a best friend?), there’s an opportunity for a successful series of books. While I might pass on this title, I’d be interested to see what they do with it in the future.

What we like:

What to know:

]]> 0 ‘360’ Review – Unlike Any Game You’ve Seen Before Thu, 30 Jun 2011 14:53:47 +0000 Read More]]> And now for something completely different… 360 for iPhone is unlike any game I’ve seen before. The objective is to spin your iPhone/iPod touch/iPad. It’s that simple. It’s that brilliant.


360 for iPhone-1If you’ve ever spun a pencil or drumsticks in your hand, this game is for you. If you haven’t it’s still a fun skill to try. Your spin technique is what it’s all about.

You have three choices of challenge: time, spin, or distance. Time measures how many spins you can do in a fixed amount of time. Spin is just the opposite. It measures how long it takes you to do a fixed number of spins. And I’m not sure how distance is measured, but this is the endurance event of the challenges.

It’s got a fun industrial style with music to match. The graphics are fairly simple but provide feedback as to the challenge you are on, the time/distance/spins, and just some funky animations to let you know when you’ve completed a rotation. However, it can be hard, if not impossible, to read this information while also trying to spin your device, so it helps that there’s also tactile feedback for each spin.

360 for iPhone-2This is a game that could be quite addictive for those who like to go one up on their previous score or on the scores of their friends through Game Center. You’ll be able to tell the addicts by the size of their forearm. This game takes a certain amount of physical skill and effort! It’s one that may be best played in short bursts.

To get the best scores, it’s probably best to spin your device on your finger or in your hand, if you’re comfortable doing that. If your not, consider placing it on a flat surface (a mouse pad for instance) and spinning it there. You’ll still want to use a bit of caution, as it would be pretty easy for it to go flying. But the more you do it, the more confident and in control you’ll be.

This is a really fun game that anyone, perhaps with a bit of caution, can do. It’s simplicity and game play makes it one that will always provide a challenge whether you play it frequently or not. But I think it’s one that you’ll keep coming back to.




360 for iPhone-1 360 for iPhone-2 360 for iPhone-3 360 for iPhone-4 ]]> 0 Apple publishes “HTML5 Showcase” Fri, 04 Jun 2010 22:49:49 +0000 Read More]]> Apple HTML5

Apple has updated their website with a new page to promote and educate users about HTML5 and web standards. The showcase features 7 demos which prove that Safari for Mac, Windows and iPhone OS support the capabilities of HTML5, CSS3, and JavaScript.

These web standards are open, reliable, highly secure, and efficient. They allow web designers and developers to create advanced graphics, typography, animations, and transitions.

It is interesting to note that the webpage says “Standards aren’t add-ons to the web. They are the web. And you can start using them today.” However, in order to experience these “Standards” you will have to “add-on” Safari as your desktop browser. A blog post on Opera community claims that the reason behind the web page not working in the other browsers is:

Apple claim to promote HTML5 and an open Web, but the page uses browser sniffing to block other browsers, vendor prefixes for the CSS3 stuff they are using (even if other browsers support border-radius it won’t work because it’s coded using -webkit-border-radius), and the patent-encumbered H.264 for video.

Apple has been aggressively promoting HTML5 and have no intentions of bringing Adobe Flash to iPhone, iPod touch and iPad.

HTML5 Showcase

]]> 0 MyTP Freeskiing HD for iPad. Skiing game that goes Downhill from the Start Tue, 18 May 2010 15:19:43 +0000 Read More]]> MyTP_Freeskiing_HD_2

MyTP Freeskiing HD [rating: 1/5]

I’ve always been a fan of the winter sports, in a gaming sense at least, and so when I received MyTP Freeskiing HD for my new iPad I was excited to see what it had to offer to my new device.

Taking a look at the numbers, things looked promising. 3 different resorts each with 3 different slopes offers a nice set of options for you to show your skills on while 7 different characters and 6 different sets of ski’s mix things up even more.

However, numbers don’t tell the whole story and you will soon see that as soon as you start the app things start to go downhill, and not in a good way!

From a distance or at a glimpse the graphics may pass as HD but in reality they don’t push the boundaries of the iPad in the slightest and while the developers admit in their App Store description that the lack of collisions is by design to help the game flow and be more fun instead it makes the game feel fake and takes away any real challenge.

Talking of challenges this is how you progress through the career mode. Each track has three challenges to complete to enable you to unlock new challenges and new locations. You are rather left to your own devices on the challenges with the requirements of each challenge not made clear at any point.

The controls have been updated for the iPad and they are probably the best part about the game. They are described before each race and they are well set out across the left and right side of the iPad’s screen.


They are pretty responsive too and the sensitivity can also be controlled to provide even better responsiveness which I found very useful for the accelerometer controls for the steering of your chosen skier.

Unfortunately the ease of the controls soon get forgotten when they are transferred to the poor animations of your skier as they make their way down the slopes. Unfortunately your skier looks and feels more like a robot as they float down the slopes and when they do any jump or grind they are just as rigid. There is little or nothing that feels natural about this game.

The 9 challenges across the three resorts does offer a fair amount of content but the problem with that is there is minimal enjoyment in working your way through them. At just $1.99 you could argue that you get what you pay for, however if that’s the case don’t sell it as an all singing all dancing skiing app for the iPad as it’s far from it.

The Good

The Not So Good

Price: $1.99 (iTunes Store)
Released: May 07, 2010
Reviewed Version: 1.0
Size: 17.0 MB
Language: English
Seller: randerline gmbh
© 2010 randerline gmbh
Rated 4+
Requirements: Compatible with iPad. Requires iPhone OS 3.2 or later.

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