We Doodle is an online multiplayer drawing and word-guessing game similar to Charadium for iPhone.
Join your friends drawing and guessing online in We Doodle. Enjoy turn-based play, which allows you and your friends to play at your own pace! Or play live games against players around the world!
We Doodle is a free game and is expected to be available worldwide very soon. Check back soon for a detailed review. If you have a Canadian app store account then head over to App Store to download the game for free and let us know what you think.
]]> https://touchreviews.net/we-doodle-game-iphone/feed/ 2The iPhone is a great platform for casual games. There are many memory (brain) games in the App Store which offer traditional ‘simon says’ gameplay but WhileLines for iPhone offers an addictive twist to the memory game genre.
Current version of WhiteLines offers 5 gameplay modes which only vary in difficulty levels. The premise of the game is very simple and effective. After you select a level you have to observe the pattern drawn on the black screen and then attempt to re-create the pattern by swiping your finger.
The patters drawn are in the form of white brush strokes and can be recreated by horizontal, diagonal or vertical strokes. Easy level in White Lines will help you get accustomed to the gameplay and before you are through with the level you will be addicted to this simplistic game.
As you progress further and attempt to clear more levels the white brush stroke patterns become more complex and it becomes harder for you to remember the sequence in which it was drawn. If you draw the lines in the wrong sequence then you get just one more chance after a replay of the most recent sequence.
White Lines is a simple brain/visual memory game with nice animations. As you draw the patterns on the screen the game simulates the brush strokes with smooth fade-out effect. In the current version of White Lines you cannot pause the game which was quite annoying. Once you enter a level and wish to go back to the menu to read the instructions or check your achievements you will either have to exit the game or exhaust the two lives you get.
The game features OpenFeint integration which allows you to unlock achievements and share the game with your friends. OpenFeint achievements add high replay value to the game as the game pushes you to give it another try and unlock another achievement.
The simplistic game design is very effective but lacks additional game modes. We recommend adding ‘Time Attack’ mode where the player gets unlimited lives and has to get a high score in limited time.
White Lines for iPhone challenges your concentration and visual memory skills which makes the entire gameplay unique and engaging.
The Good
The Not So Good
White Lines iPhone Game On The Street
Price: $0.99 (iTunes Store Preview)
Updated Mar 09, 2010
Reviewed Version: 1.1
Size: 3.4 MB
Languages: English
Seller: Kyle T. Webster Inc.
© 2010 Kyle T. Webster & Big Mouse Media
Rated 4+
Requirements: Compatible with iPhone and iPod touch. Requires iPhone OS 3.0 or later.
The latest game from Invictus is called Fly Control ($.99, iTunes Link), the main object of the game is to guide the flies to their stinky targets. You control the flies by dragging them to the food source and each fly feeds until its feed meter fills. The action gets frantic as you control more and more flies with limited food targets.
Fly control features different game environments to play in which makes the game enjoyable. Graphics in Fly Control are impressive with detailed play fields and funny animations.
GAME FEATURES
Fly Control – iPhone / iPod Touch game by Invictus
]]> https://touchreviews.net/fly-control-iphone-game-release/feed/ 1Back in the 80’s when I was younger than I am now I got a Spirograph for Christmas. For those of you that don’t know, a Spirograph was a toy that enabled you to draw mathematical, symmetrical drawings by rolling a pen or pencil across a piece of paper via a whole in different style cogs. What does this have to do with Gravity Sling Deluxe I hear you ask, well these mathematical spirals are also drawn in this game as you launch your spaceman back to dock with his spaceship. They look beautiful as they automatically generate but while this is one of the best parts of this game for me, it’s also the worst.
Anyway, on with the game!
Gravity Sling Deluxe is a puzzle inertia game where you’ll launch your spaceman into space with the intention of using the gravitational pull of various planets to spin you through space and eventually to your spaceship. The initial graphics are relatively simple, a small space ship and, in comparison, a giant of a spaceman and a few planets are sprinkled across the back drop of space and while there are nothing spectacular they are effective.
For most of the early levels the planets are static and only vary by size and placement. Your challenge from here is to use the arrow emanating from your spaceman to control the direction and power of your trajectory to start the initial motion. Depending of the level sooner or later your spaceman will soon be sucked into the gravitational pull of the first planet you fly near. How much you are affected by the gravitational pull will depend on the size of the planet and how close to it you are but you will soon find yourself circulating the planet hoping to be slingshot to another planet or direct to your spaceship.
It’s during this time that the beautiful spirograph line drawings are made as your path is drawn behind you. On some of the levels a couple of rotations will soon see you landing at your target while on others you will be spinning around multiple planets over and over again as you make your way home.
It’s this aspect that for me is a double-edged sword. Sure the patterns look beautiful and rarely are two patterns the same, however once you have launched your spaceman all you can do is sit back and relax while you wait to see if your initial force and direction were accurate enough to get you back to your spaceship. For some levels you’ll find your self waiting for up to 30 seconds to see if you succeed and I often found myself doing something else only to come back a couple of minutes later to see if I was successful or whether I had plummeted head first into one of the planets or even been lost in outer space!
If you do crash, or disappear into outer space, restarting the level is very straight forward as the level is immediately re-drawn. To make things a little easier for you your previous arrow location is stored so you can easily make slight adjustments to make your route more successful than your previous attempt.
For 99 cents you get 109 levels of gravitational fun, which is a lot of levels for you money! These levels are split into groups including starting with 19 standard levels the first few of which include a brief tutorial, 30 Stationary, 30 Movers and 30 Challenge levels meaning that there is enough here to keep you puzzled and entertained for many hours.
To add even more value the game is linked to the OpenFeint meaning that your scores and achievements, of which there are 26 in total, are synchronized to the OpenFeint servers enabling you to track your high scores and achievements against other players and your friends. A nice addition that adds more value to what you already have for your 99 cents (iTunes Link). Not only that, Twitter and Facebook integration is also included.
Overall Gravity Sling Deluxe is a great way to spend a dollar, lots of content and tricky puzzles that will keep you coming back for more spiraling fun over and over again.
The Good
The Not So Good
Reviewed by: @CraigWillis
Gravity Sling Deluxe Gameplay Video
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