Graphic Remedy to exhibit preview of gDEBugger iPhone on-device debugging and profiling at this year’s GDC

I have been lucky enough to have been using gDEBugger for iPhone and iPod Development work for over a year now. It is an indispensable tool for profiling iPhone OpenGL ES applications on the iPhone Simulator. Whilst the present retail version does not give real world performance metrics it is still an invaluable tool for monitoring resource usage, redundant calls, … Read More

Ravin MohindruGraphic Remedy to exhibit preview of gDEBugger iPhone on-device debugging and profiling at this year’s GDC