Detonate! for iPhone Could Sparkle With A Few More Tricks
Most people enjoy watching people fall over, that’s why shows like American Funniest Home Video’s, and in a similar way watching a building be destroyed on purpose by explosives always draws a big crowd whether it be in person or on TV. And that’s what the game Detonate! is all about, blowing up the structure of a building so that it falls as required. I thought the premise sounded great and I could not wait to get it started.
The game starts with two options, play the game or play the tutorial. To ensure that I get the best out of the game I started with the tutorial and it was one of the most basic tutorials that I have ever seen, however as a plus point at least the game had a tutorial, something that a lot of games don’t do. The reason that it is so basic though is because the game is too.
The controls are as simple as choosing the length of the detonator, placing the explosive(s) and then setting them off. The aim of the game is just as simple as the controls are. Each building, and I use that word in the loosest sense of the word as they are simply a collection of lines or “walls” piled up on each other, has a blinking “wall” that you have to ensure lands on the green line. Most of the time the blinking “wall” will be at the top of the building and so your task is to blow the walls out from under it allowing it to fall to the green line below.
Each level will have a set number of bombs for you to use and while placing them is as simple as dragging and dropping there is one frustration and that is that if you fail with your first effort the bomb placement gets completely reset so rather than just making simple adjustments to your next attempt you have to restart all over which can be very frustrating especially if you only just failed in your prior effort.
The basic style of the walls is repeated throughout the game, and this is not the games strong point and neither is the audio, although the explosions are effective enough Detonate is not going to be winning any awards based on it’s graphics.
Having said that a game like this doesn’t need strong graphics to succeed and even while there may be 30 different levels the challenge just isn’t strong enough over and long lasting appeal. This is emphasized by the fact that you can access any of the 30 levels at any time preventing any natural progression to the game which diminishes the challenge of the game.
There is no multi-player mode, no leader boards either local or online and no achievements all of which would have added not only extra value to the game but would have ensured that it would have stayed on your iPhone or iPod Touch a little long than it will in it’s current form.
The game has a lot of potential and it’s not going to break the bank at a cent under $2 but it feels like it’s been rushed to market and that lack of sparkle prevents it from becoming the quality game it could have been.
- Explosive action
- Original premise
The Not So Good
- Poor graphics
- No player progression
- No multi-player mode
Reviewed By: Craig Willis