Cyber Dodge An Easy to Pick Up and Play Game for iPhone

Cyber Dodge Rating: ★★★½☆

Cyber Dodge for iPhone is a very simple arcade style game that got me addicted from the jump. It is very easy to pick up and play and the tied in social networking features that OpenFeint brings to the table make it easy to compete with friends.

You control a cyber avatar with the task of capturing targets while avoiding the geometric enemies. You can control the avatar with your finger or the accelerometer in an experience similar to Asteroids (minus the shooting). The combination of a solid game and social experience that is lacking in many games has me coming back to Cyber Dodge continually.

The visual presentation is impressive from the vivid color schema to smooth gameplay that you need to avoid the enemies as they begin to crow your screen. The colors used in this game make it very easy to differentiate between the various elements of the game. The color coded enemies helps in knowing that if you see purple you have a short amount of time to react. The music also does a great job in my mind of fitting in with the style of game. In a game such as this one, cooler heads prevail so the smooth calming rythmic music is very fitting.

The concept of this game is fairly simple, utilize your finger/accelerometer to guide your avatar to targets on the map while avoiding a number of different enemies. With enemies ranging from super fast purple that goes screaming across the map to the blue “heat-seeking” enemy that does a solid job of tracking you down, the enemies all present their own challengers. The slower moving enemies seem harmless enough at first but they become a bit of a traffic jam when trying to avoid the two previously mentioned enemies.

There is no difficulty setting as the game gets progressively more difficult with the more targets you are able to capture. I played using both my finger and the accelerometer and I grew to prefer the accelerometer. I found myself able to get more targets with my finger but your finger does seem to get in the way when you find yourself surrounded by enemies. However, I did find that by placing my finger slightly below the avatar you can alleviate that issue for the most part.

The accelerometer seemed to present more of a challenge and seemed to get me more
engaged in the action of the game, similar to when I lean when playing racing games. I really enjoyed playing this game and it became very addictive because every time you play your experience is different.

The OpenFeint social gaming network may be one of my favorite parts. OpenFeint is an open-sourced mobile, social gaming network that provides for ways to interact
with your friends and the games that you are playing. Obviously not all games are on this
network but this one was and I truly enjoyed it. I was able to jump into the OpenFeint network from “Home Screen” of the game and after I signed up I had access to Leaderboards, Forums & Chat, Who’s Playing and even join their fan club.

Replay value in a game is what most gamers look for and many games in the App Store provide a one and done feel. This game provides a different approach to getting your high score each time you start it up. That along with the frequent nudge by a friend to keep improving on your high score via the OpenFeint network was enough to make this game a very fun and competitive experience. You should definitely check this one out, especially if you are a fan of the classic game “Asteroids”. It is easily worth a buck.

Pros

  • Visual & Sound are smooth and very fitting
  • Directions are provided at beginning to help you grasp the concept
  • Absolutely love OpenFeint Network

Cons

  • One game mode

$0.99 (View in iTunes)
Category: Games
Released: Feb 09, 2011
Version: 1.0
1.0
Size: 13.7 MB
Language: English
Seller: Yi-Lun Lin
© 2011 Spica
Rated 9+ for the following:
Infrequent/Mild Cartoon or Fantasy Violence
Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 3.1 or later

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JJ McMahonCyber Dodge An Easy to Pick Up and Play Game for iPhone

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